In build 198 the Get Mod feature just does not work if you have multiple servers up. I was using the exact same settings and in previous builds, Get Mod with multiple servers worked fine. Since 198 came out, I have to run only 1 server (I use a dedicated laptop on a fiber connection for my server) in order for the Get Mod feature to work. So today a friend told me he couldn't get the rfmod, so I got rid of the second server, and changed HTTP Server Document Root="\UserData\player\http" value to HTTP Server Document Root="\Packages" and now the Get Mod feature works for him. Yes, I had the rfmod in the http folder (like I said, it worked in the previous build)
I believe the rfmod file must be present in both locations, the Code: Package Dir="Packages" // in player.PLR and the HTTP server root, which is why I´ve set our servers to use the UserData\<profile name>\http folder as both, Package Dir and HTTP root. Maybe try that, because all the skin files and server_details.json get written to the HTTP root, which in your case might make your Packages folder messy over time. Edit: I just notice you used a leading "\" in the paths, which is kind of an absolute path, because it is relative to the root drive, i.e. C:, from my understanding those paths should be relative to the rFactor 2 root folder, so omitting the leading "\" could fix your problem as well. Or just make it a proper absolute path by including the drive letter and the path to the rF2 data and root folders, i.e. "c:\Program Files (x86)\rFactor2\Packages". Cheers, Marcus