Complete KERS to allow proper usage of F1 Mods

Discussion in 'Wish Lists' started by MerlinC, Apr 8, 2013.

  1. MerlinC

    MerlinC Registered

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    From another discussion in a thread to the F1Ligue Formula1 Mod I have the information that a temporary boost function is already implemented but the time limitation isn't. Supported is this hypothesis that at least since build 156 a controller button could be assigned to "Temporary boost" in the rFactor2 Controller settings.

    From my understanding Implementing a time limit (per round) for an already implemented temporary boost should be that much of an effort?! Ideally the amount of time the temporary boost is available can be configured by the "modder" (or via ini file) to protect for future regulation changes.

    I would appreciate if the development team could give this a high priority. THX

    P.S.: Temporary Boost (KERS) function is the case in all F1 Mods I know about - and does not only belong to F1Ligue Mod.
     
    Last edited by a moderator: Apr 8, 2013
  2. ViSo

    ViSo Registered

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    Try Power Demand thats the TRUE kers function. (I think)
     
  3. Hepmi

    Hepmi Registered

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    Maybe, but you not set timing(6,6) use kers in physics.. Button KERS in game YES! Set KERS NO!
     

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