[REL] EnduranceRacingX EGT by URD Update V2 July 2016!

Discussion in 'Vehicles' started by UnitedRacingDesign, Apr 4, 2013.

  1. Niksounds

    Niksounds Registered

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    same here
     
  2. UnitedRacingDesign

    UnitedRacingDesign Registered

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    Jup, aware of that :)

    Btw, here quick vette progress. Car is ready to be painted. I need to paint and unwrap other object not affected or used by body texture.
     
  3. Goat

    Goat Registered

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    I've got wood!! 2013 ALMS Driver Champions and 2013 Manufacturer Champions!!!!!
     
  4. Black Dice

    Black Dice Registered

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    Vette looks great Ales!
     
  5. BanjoMaster

    BanjoMaster Registered

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    Schwing! :D
     
  6. tjc

    tjc Registered

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    Very niiice :cool:
     
  7. Magzire

    Magzire Registered

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    Great job on the Darche. Really looking forward to the full version.
     
  8. GTClub_wajdi

    GTClub_wajdi Registered

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  9. Niksounds

    Niksounds Registered

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    with this resolution/fov it's Star Wars =)
     
  10. GTClub_wajdi

    GTClub_wajdi Registered

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    Sorry for the low sound! maybe I have to adjust some thing on the sofware to make it work better.
     
  11. Ben Chalk

    Ben Chalk Registered

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    SERAS!!! :)

    Nice to see the 2013 ALMS Driver Champions and 2013 Manufacturer Champions in the game! Now the hype for me is over whelming!
     
  12. gagipro

    gagipro Registered

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    The Darche 0.92 : really nice stuff... Handling on nords' : woooow

    Masterpiece Ales !!!

    Keep the good work and we will support you !!!


    Sent from my iPhone using Tapatalk
     
  13. GTClub_wajdi

    GTClub_wajdi Registered

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    What brake bias and pressure do you use guys with the Bayro?
     
  14. Goat

    Goat Registered

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    I use 98 or 100% and I map a button to my controller to adjust bias to the front and rear. I usually move the bias to the front 3 or 4 clicks as I leave the garage (default setup with two clicks up on rear wing)). After a few laps I will over brake on purpose to see how the rear end reacts and if it wants to break loose I will put more bias to the front, if this is not true, then I adjust the opposite direction. I do adjust this a few times during a stint as the tires wear and the track rubbers in. I rely on myself to control lockup by modulating my pedal and with driving style.
     
  15. UnitedRacingDesign

    UnitedRacingDesign Registered

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    Quick report. Vette will go ingame today so screen should follow this evening or tomorow and im happy to say that work has started on italian car Ferruccio to, that will fill up this package to 5 cars total plus vette. :)
     
  16. TIG_green

    TIG_green Registered

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    Sounds good. I could get this when they are all ready (in game, with cockpits ready). How soon is that?

    You probably have URD server for these?
     
  17. UnitedRacingDesign

    UnitedRacingDesign Registered

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    Im goint to the cockpits next week so i guess each week the outstanding cars will get cockpit now. And yes, server is up and info is on first page.
     
  18. C3PO

    C3PO Registered

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    Edit: sorry wrong thread (I'm getting old)
     
  19. BanjoMaster

    BanjoMaster Registered

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    Hooray!! :D

    Also hooray!! :D

    This mod has single-handedly made rF2 interesting again for me. I'm sure I'm not the only one :)
     
  20. GCCRacer

    GCCRacer Banned

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    Wow, great news to hear the Italian Stalion has started...
     

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