Downloads: First, please prioritize torrents. Links are here - http://rfactor.net/web/rf2/rf2dl/ Available in two downloads types: Sampler - Installer including a few cars and tracks (does NOT include the rfcmp files, so if you remove them, they're gone). Lite - same as you've had, core only. Sampler content: Malaysia, Lime Rock, Corvette, Marussia, Clio. Still requires purchase of rF2. Mod mode: Is now a separate download for those who want it, this reduces the size of the Lite installer to a very nice size. See the dev corner for the link. Manual update: Not possible this build. Auto is active. Auto update: Is active now. Build notes: http://rfactor.net/web/rf2/devscorner/rfactor2-build-notes/#198 Probably the thing that will get the most time from you in discussion is the wet weather effects being brought back. This is a first pass, still being tweaked, but in-cockpit should look quite realistic (and frightening). There is work to be done, we're aware of that. My advice when driving in heavy spray is to know the track you are racing on... When in the spray, pull towards the side of the spray and you should be able to see a little more there. You'll find yourself driving by your visibility of the edge of the racing surface (the white line, primarily). No visor raindrops, etc yet. Edit: The readme says a different number for the build. That was the number when we locked features for the build, 198 is where it got to fixing issues.
Thanks ISI, wont have much time to play with it this evening and I wont again until next wednesday! Anyway my highlights that I like the look of: GRAPHICS: ———————— Re-enabled rain spray - YAY! GAMEPLAY: ———————— Found some problems with driver swap. - A step closer to decent Driver Changes perhaps? CONTROLLER/FFB: ———————— Added controls to increase/decrease FOV (find the mappings under the ‘SEAT’ tab, not the ‘CAMERA’ tab). - Still downloading but to me this indicates better FOV controls whilst in the car maybe? MODDING / PUBLIC DEV ———————— Fixed waypoint selection/deselection bug in dev mode - Is this the fix that caused the AIW editing crashes in Build 156? AI: ———————— Allowing ai driver’s “start skill” an upper limit of 150 from 100 to allow them to react to the starting gun as fast as a human can. - Always thought I was too quick off the line, good addition
Yeh I think the "CONTROLLER/FFB" addition sounds good too... can only mean more adjustments whilst in the cockpit... I think All sounds quite good though and... SPRAY!
Isn't visible tyre wear back? And why lite installer is only 250 megs (when it used to be circa 500)?