[WIP] F1RFT 2013 by F1RFT Professional Modding Group

Discussion in 'Vehicles' started by GTClub_wajdi, Mar 5, 2013.

  1. MuFaS

    MuFaS Registered

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    Any news about RFT2013???
     
  2. wgeuze

    wgeuze Registered

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    Really hoping on an update of the beta car before the GP :)
     
  3. Harry Tulloch

    Harry Tulloch Registered

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    Any News???
     
  4. rene-xmg

    rene-xmg Registered

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    demo v1.1 soon...

    "Hamarosan , vagyis napokon belül letölthető lesz az F1RFT 2013 demo 1.1. jelenleg még a WET gumival vannak problémák, amit javítani kell. A pálya és az autó hibái javítva lettek, és hamarosan lesz is publikus szerver hozzá."

    posted on facebook
     
  5. chappielike2009

    chappielike2009 Registered

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    http://rfactor2.hu/news.php wow drs lights?
     
  6. Adrianstealth

    Adrianstealth Registered

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    Rft need to take some notes from the MR01 !
     
  7. M.Guenette

    M.Guenette Registered

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    F1RFT 2013 v1.1 is now available !!
     
  8. rene-xmg

    rene-xmg Registered

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    and it is much better! :)
     
  9. TIG_green

    TIG_green Registered

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    Where?
     
  10. wgeuze

    wgeuze Registered

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    How does it compare to the mr01? :)
     
  11. Lars Otto

    Lars Otto Registered

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  12. tjc

    tjc Registered

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    Cheers guys...

    Seemed to get quite bad fps with the first release so I`m hoping this is better. :)
     
  13. PRC Steve

    PRC Steve Registered

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    Much improved from v1.0 well done!
     
  14. Uff

    Uff Registered

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    Does it still have the Hungaroring track converted from F1 games?
     
  15. M.Guenette

    M.Guenette Registered

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    Yes and they reworked the track to improve bumps.

    Modifications, enhancements:
    Lotus: Painting, Materialism repair. DRS + LED
    Hungaroring: Asphalt repair geometry. Tilt spaces, improving advertising terrain. Moving helicopter. Realtime Video projectors installed
    Showroom: Realtime video projector.
     
  16. Magzire

    Magzire Registered

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    Does 1.1 fix that low bumpy feeling?
     
  17. chappielike2009

    chappielike2009 Registered

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    who told you that admins@f1classic do not beleve all you hear its a rfactor track i had it before 2010 and codeye was dead then.
     
  18. arjenboerdijk

    arjenboerdijk Registered

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    I just tried the mod and so far I can say it is quite good. It's got a way to go still - mainly the handling - but this could become a very good F1 mod. Sound is very good (although sound for lower RPMs and downshifting could use some improvement), car looks GREAT as well. Good job on that!

    Handling. It's quite good but there are some things I don't like though. First of all I am encountering random bumps or jumps every now and then. Usually at high speed corners like Curva Grande and Malaysia turn 6 and 7 (the left right sweeper). You just randomly hit a bump and the car jumps a few inches up and you miss your apex or go off the track. Usually you'll get 3 or 4 of those bumps in a row quickly after eachother.

    Secondly, the car could use a bit more grip especially on corner exit. I am now around 5 seconds a lap slower than real life. Not saying my laps are perfect and I'm not an alien as well, but I'm still a fast driver and there's no way you're gonna get even close to real world laptimes in this car.

    Last, I think there's something wrong with the proportion between RPM and produced torque. Let's say for example I'm exiting the hairpin in Hockenheim. I enter it in 2nd and of course then your RPM is a bit lower, which is normal. But the thing is, at low RPM I can - and have to - apply around 75% of throttle, but when I exit the corner and RPM goes up the car will suddenly snap on me with the same power input. So that means I have to reduce power a bit at corner exit or at least hold it there for a while. Quite frustrating considering the fact that in real life they exit the corner with around 25% of initial throttle input and gradually increase it. Currently, because you start with lots of initial power and have to reduce it a bit on corner exit before going full throttle, the car can just snap on you at completely unpredictable points.
     
  19. Adrianstealth

    Adrianstealth Registered

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    I have high hopes for this

    A full f1 trackpack with this mod will be great

    The car right now feels a tad lacking on the physics, some if the cars reactions seem a little canned, hopefully the finished version will have a more direct feel / tire flex (I know there's very little with an f1 )

    Will try again when closer to the finished release version

    Thanks for releasing the preview
     
  20. DurgeDriven

    DurgeDriven Banned

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    NO YOU DONT KNOW wtf you talking about

    I am feed up with your BS too lol



    ffs

    lmaorof
     

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