Plugin Compilation

Discussion in 'Technical Archives' started by Theodosis Georgiou, Feb 6, 2013.

  1. Theodosis Georgiou

    Theodosis Georgiou Registered

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    I am tying to compile the Internal plugin for rFactor2 and I am wondering if it still works if I compile it for 64x-platform target.
    Does the game still accepts it?
     
  2. Jeremy Miller

    Jeremy Miller Former ISI Senior Programmer

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    I never tried it but I highly doubt. Your plugin will run as part of a rF2 process which is 32 bit.
     
  3. Theodosis Georgiou

    Theodosis Georgiou Registered

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    It seems that it doesn't start at all. Thanks a lot
     

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