F1 2013 f1ligue

Discussion in 'Vehicles' started by f1ligue, Feb 3, 2013.

  1. f1ligue

    f1ligue Registered

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    Updated Site f1ligue.
    Forum integrated into the website so that all customers can go to post their request for assistance related to mod only (commercial support is only via mail).

    If you have a problem with your pass word, the site now correctly sends the email to the user if it is registered.
     
  2. Jello

    Jello Registered

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    Great job you are doing f1ligue :). I'll have to DL this now & try it out.
     
  3. Carbonkid

    Carbonkid Registered

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    Maybe this has been answered before, but will there be any update with the currect cokpits, and not the generic ones. Also is there a way to adjust the mirrors angles?
     
  4. Adrianstealth

    Adrianstealth Registered

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    Hiya f1ligue

    Do you have any plans to do a complete f1 teams/grid artwork for the MR01 ? As a separate project then make it avaiable in the same way ?

    No need to touch the physics of the MR01, just apply the visuals so to have a complete f1 pack etc

    Maybe you could adapt the skins you already have (as I'm sure everyone dosnt mind the 2013 art on the MR01 )
     
    Last edited by a moderator: Mar 18, 2013
  5. Tiger

    Tiger Registered

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    shift + keys used for seat adjustment, up and down and left or right of the angle ;)
     
  6. f1ligue

    f1ligue Registered

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    Carbonkid
    not update the cockpit.
    it will remain generic, however, we change the components of the cockpit (wheel and hud) we put our own creation instead

    Adrianstealth
    Why do you think it works on a 2013 skins 3d 2012?
    we prefer to created 3D 2013 with skins 2013 makes more sense ...
     
  7. Adrianstealth

    Adrianstealth Registered

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    F1ligue

    Yes that's more sense

    The MR01 is getting some good feedback physics wise etc, be great to have a complete grid (all teams artwork) using this car

    2012 or 2013 didn't matted to me

    Obviously you charge again if anyone wants this new version

    Anything planned ?
     
  8. f1ligue

    f1ligue Registered

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    It is not Marussia who created this physical mod so I do not see why we should use these datas for our model F1L013.

    I think the model we currently offer is very good.

    We will not update until the physical release rfactor 2 is 100% complete.

    Currently working on a game not complete is not used much ...
    Side graphics yes, but physical side must wait before working seriously.
     
  9. TIG_green

    TIG_green Registered

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    I tried Poznan with this mod and I found the car to be unstable/twitchy in turn ins. Any setup thing that I could change to make it more stable/smooth when turning in?

    My current setups for Poznan: View attachment 6755

    I managed to get 1.16.0xx with these setups.
     
  10. Tiger

    Tiger Registered

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    hi'
    your suspension seems very soft, and the third spring very tight, also, should relax the BAR av/ar, they seem to be tighten strongly.... may be too much.
    don't forget that this 3rd spring is there to help stabilising the car, not making it stiffer.
    and ruling the front and rear sping is independant of the 3rd spring ;)

    my 2cts there ;)
    if it can help a bit....
     
  11. TIG_green

    TIG_green Registered

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    Will try those later and report the results. Thanks.
     
  12. Magzire

    Magzire Registered

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    How can i change tires during race before coming into pits?
     
  13. driftlegende94

    driftlegende94 Registered

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    You have to navigate trough the menu with the arrowkeys (up,down,left,right)
     
  14. Lars Otto

    Lars Otto Registered

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    The Hotlap and Liveview of your Server is atm not working!
    Woud be nice you bring it back.

    greets
     
  15. Magzire

    Magzire Registered

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    ill check it out, thanks.
     
  16. rene-xmg

    rene-xmg Registered

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    how can i set parc ferme when i am hosting a server with this mod?
     
  17. TIG_green

    TIG_green Registered

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    Haven't tested f1ligue with these yet, but made Marussia better this way.
     
  18. Tiger

    Tiger Registered

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    I'm not really sure, but this should be in the "multiplayer.ini of the dedicated server"
    just a guess ;)
     
  19. chappielike2009

    chappielike2009 Registered

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    you are ment to put the rules in rfm
     
  20. Tiger

    Tiger Registered

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    yes... but, it's still a may be
     

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