MAX script Spline Track Maker

Discussion in 'Track Modding' started by Mario Morais, Nov 20, 2012.

  1. Mario Morais

    Mario Morais Registered

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    is better add trackedge to all track.
    Then you can break the spline and detach- to get space for create curbs.
    Edges and terrain are flat is better use loft for curbs. Can get the path from track in editPoly modifier.

    In trackmaker v1.0 manipulate trackedge and terrain is more consistent.
     
  2. willpinataman

    willpinataman Registered

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    Mario how can I get the pro version?
     
  3. Mario Morais

    Mario Morais Registered

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  4. willpinataman

    willpinataman Registered

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  5. Mario Morais

    Mario Morais Registered

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    after run the script in MAX will see a window with the MachineID and the e-mail
     
  6. willpinataman

    willpinataman Registered

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    Cheers I will do it in a minute.
     
  7. Iker Doral

    Iker Doral Registered

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    Ok. I nearly finished the terrain, and it is starting to look acceptable (for me:D).

    View attachment 9110


    But I mainly have 2 problems with textures.
    1. In road texture I see colored dots, and in the grass I see black dots.
    2. I cant get smooth transition between different materials.

    View attachment 9111
     
  8. Mario Morais

    Mario Morais Registered

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    The edge UV channel 3 (detail grass) must be the same of terrain. Just copy the UVmapping modifier to edge as instance.

    This is a thread for SplineTrackMaker. You build your track with myscript "SplineTrackMaker"?
     
  9. Iker Doral

    Iker Doral Registered

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    Yes, track totally build with "spline trackmaker". If you prefer I can create a thread for my track

    Back to mapping. Sould I map the edge between both materials just like I did with the faces?
     
  10. Mario Morais

    Mario Morais Registered

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    I'm glad you build all with the script :)

    Open this track to see the UV mapping instance from terrain.

    About road maybe detail map need to reduce the scale. ( use a UV xform on channel 2)
     
    Last edited by a moderator: Aug 5, 2013
  11. Mario Morais

    Mario Morais Registered

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  12. A13

    A13 Registered

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    thank you very much Mario :)
     
  13. Jka

    Jka Member Staff Member

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    Thanks, Mario. ;)

    Cheers!
     
  14. Iker Doral

    Iker Doral Registered

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    Ok. I'll have a look when I go home.

    Thanks Mario!!!
     
  15. Mario Morais

    Mario Morais Registered

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    Some notes for STM (splineTrackMaker) 1.0
    Spline tools now is "reference Spline" and all bezier and spline functions are in PointTools. (The new version are inside zip)

    So more help pages and videos.
     
  16. Alesi

    Alesi Registered

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    what 3ds Max should i use? 2014?2013, 2012, 2011, 2010???
     
  17. vicent-sollana

    vicent-sollana Registered

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    Thanks mario for the update,:)

    @Alesi, I think the most used is 2010, I use the 2010 version and for me works perfect.
     
  18. Mario Morais

    Mario Morais Registered

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    I use 2010 32bits with SP2


    but 2011 is ok
     
  19. Alesi

    Alesi Registered

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    ok. thx
     
  20. Alesi

    Alesi Registered

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    how much SplineTrackMaker pro 1.0 costs?
     

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