Canyelles54 by Xavi77

Discussion in 'Locations' started by SPASKIS, Nov 11, 2012.

  1. SPASKIS

    SPASKIS Registered

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    Hi here you have a track from my mate Xavi77, built in BTB by borimoli and converted to RF2 by myself.
    The whole Euskotracks has taken part in this track enjoy.

    22-06-2013 removed links
     
    Last edited by a moderator: Jun 22, 2013
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  2. DurgeDriven

    DurgeDriven Banned

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    Thank You. :)
     
  3. clock

    clock Registered

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    Thanks you..
    and continue doing your great job, we are having so much fun with it...
    best regards Clock.
     
  4. rocketman

    rocketman Registered

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    thank you
     
  5. borimoli

    borimoli Registered

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    A little video, with Formula 2 mod. There are some little mistakes that will be repared. Afther that, Euskotracks will share the final version.

    Thanks for the coments.


     
    Last edited by a moderator: Nov 12, 2012
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  6. GTClub_wajdi

    GTClub_wajdi Registered

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  7. jrcn50

    jrcn50 Registered

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    Which track again!! You are true magicians!...
     
  8. DurgeDriven

    DurgeDriven Banned

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    Rubberin' Bryan's room (F3 FANATICS) with F3 if you interested.

    Can someone tell me what I need for my GET MOD to work my room, must be missing something in MP or PLR ?
    I did the "1" = allow downloads

    I can download my mod in BB's room. :p lol
     
  9. DJCruicky

    DJCruicky Registered

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    Loving your tracks Euskotracks.
    This track is easy to remember, lots of landmarks to help you. Lots of details. Liking the hills at start of lap.
    Track still has room for improvements here and there but is a good start. I would say the outline of the red trees could be improved. Also, they can just pop out of nowhere at you, you can see it on your video. I also saw some odd things where background trees would appear in front of foreground trees (see video at 47 second). Think there are ways to get 2D trees to always face the driver, think I saw a thread on this board on how to do it.
    Looking good and thanks again for all your hard work.
     
  10. borimoli

    borimoli Registered

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    Thank you for your feedback. We will consider these and other small faults repairing the track and go for definitiviva version.
    We wrote a list of failures and when we have enough time repair all.

    We show this version because it is usable and can be run without problems but it is true that there is still a little to be perfect.

    Thank you!
     
  11. SPASKIS

    SPASKIS Registered

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    Removed lights during day
    Some houses replaced correctly
    Some signs moved
     
    Last edited by a moderator: Jun 22, 2013
  12. DJCruicky

    DJCruicky Registered

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    Thanks SPASKIS :)
     
  13. tjc

    tjc Registered

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    +1. :)
     
  14. Mydriaz

    Mydriaz Registered

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    Thank you for your 1.01 release :)
     
  15. Bryan Birtwell

    Bryan Birtwell Registered

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    Thanks!

    Got it loaded up on my server now! With F3s and Skippy cars!

    Bryan
     
  16. kro388th

    kro388th Registered

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    Thanks !!
    Love this track ! the rythem and feel is fantastic !
     
  17. TIG_green

    TIG_green Registered

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    Noticed some flickering on this track (grass and sand). I have HDR on so it could be a problem with HDR because this was first time I drove this track with HDR enabled.

    Have anybody else noticed this?

    Are there any updates coming? I really like this track and the AIW is quite good here.


    Addition: http://www.youtube.com/watch?v=T46rgo6K3_k

    How come the middle sector is different than in the video?
     
    Last edited by a moderator: Feb 20, 2013
  18. TIG_green

    TIG_green Registered

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    More about the AI on this track:

    I tried it more and AI was predictable but too slow overall. I managed to win them by 13 seconds in qualification (online game, AI strength set to 95).

    Also we had a race with my brother and he spinned but was able to continue fast and there were no other cars involved. Still there were safety car which stayed on the track for 4 laps :eek: There was no need for the safety car and now it ruined our race by staying there almost the whole race :p Something you can do to fix this?
     
    Last edited by a moderator: Feb 22, 2013
  19. SPASKIS

    SPASKIS Registered

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    Thanks for your comments TIG. Unfortunately. We are really not putting much time lately within euskotracks. The reason is that we don't have much free time atm and really not much additional knowledge (we havent had time to study :rolleyes:) to apply to the tracks which deserves an update (it is a pain in the butt to redo virtual mods for small details and after that causing mismatches and frustrations online). We prefer that rf2 settles a little bit more and that we learn a little bit more. Also, if 3Dsimed had an important update that helped configuring rf2 features it would be great, but I think they are also waiting until rf2 settles in order to avoid putting efforts in the wrong direction.
     
  20. TIG_green

    TIG_green Registered

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    Thanks for you replay.

    Would be nice if this and other Euskotracks could have some attention in the future. Just do not forget them completly because they have potential.

    I just hope that I could have more time to spend with this game :)
     

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