MotorSport Ranch v.9 [BETA]

Discussion in 'Locations' started by PlickBadger, Nov 6, 2012.

  1. Kknorpp001

    Kknorpp001 Banned

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    I'm looking forward to some touring car mods to take advantage of this great track!
     
  2. TIG_green

    TIG_green Registered

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    I think I ran into a bug: The first layout (shortest one?) had a bug in the last sector. My sector time was 8.xxx something when I ended up on grass for a moment and probably cut a little. My overall time was then 52.xxx something when it should have been somewhere in 56-58 I think. I do not believe I can explain any better because I am not sure how this happened.
     
  3. JJStrack

    JJStrack Registered

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    OMG i f*ckin love this track!! :D i just ran my first 3 laps on it and even though it is hard to remember the layout i had sooo much fun! :) i'm so euphoric right now! :eek:
    can't wait for the corvette to run on this thing!
    ok, i will go now to race this circuit the rest of the day ;)
     
  4. Kknorpp001

    Kknorpp001 Banned

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    Which layout are u doing? What mod?
     
  5. JJStrack

    JJStrack Registered

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    The complete thing with EVE F3. Awesome combo! Very much sliding going on :p
     
  6. Kknorpp001

    Kknorpp001 Banned

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    Absolutely! That was the 1st vehicle it tried it with, too. Check this out with modified Clio with 300 lbs of torque LOL

     
  7. jrcn50

    jrcn50 Registered

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    What a great track! very hard to master and to remember the layout for me (I'm too old and got poor memory:)).
    Good AIs IMHO...

    Thx again PlickBadger.
     
  8. PlickBadger

    PlickBadger Registered

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    Thanks for all the comments
    Here's version .91

    Updated timing gates for the 1.3
    Animated Corner and Starter Worker

    I made an attempt to change the response type of the curbing, but getting on the curbing with an F2 car will not end well :)
     
  9. tjc

    tjc Registered

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    Thanks PlickBadger...

    Enjoying the challenge of this track and it`s layouts.

    :)
     
  10. [NAR]Steve

    [NAR]Steve Registered

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    Great job on this track, it looks fantastic...
     
  11. rocketman

    rocketman Registered

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    tkank you
     
  12. PlickBadger

    PlickBadger Registered

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    version .92

    Change Log:
    reduced the abruptness of flat runoff curbing
    reduced severity of bump in buzzard's neck for the 1.7CW
    Added animated grid marshall

    Make sure you uninstall the previous version(s) before install the latest

    This will be the last update on this track for a while - I'll be working on Texas World Speedway next
     
  13. tjc

    tjc Registered

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    Cheers PB... :)
     
  14. tjc

    tjc Registered

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    Very nice indeed... you added more buildings around the track this time PlickBadger?

    Or have I just not noticed them before... :p
     
  15. Kknorpp001

    Kknorpp001 Banned

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    Great work, pb! Many thanks!!!
     
  16. PlickBadger

    PlickBadger Registered

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    I didn't add any buildings, just worked on the curbing :)

    Thanks for the kind words. I'll never get my tracks up to the level of feels3, but I am trying to improve them enough to be worthy of rF2
     
  17. tjc

    tjc Registered

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    Ahh, I must have been to busy racing on the previous version to notice the buildings then. Plus now that I remember I think I was going ccw in the last version and cw in this version so that`ll explain it too.

    Nothing wrong with your level of track(s) PB, very well done imo and you`ve got that kinda Mid Ohio look to it, especially the colour and style of the curbs.

    I look forward to more. :)
     
  18. canastos

    canastos Registered

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    Excuse me for the off topic but, what are "ccw" and "cw"? :confused:

    Thank you

    byyyyyyyye
     
  19. DJCruicky

    DJCruicky Registered

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    Counter clockwise
    and
    Clockwise :D.

    Thanks for the update PlickBadger :)
     
  20. canastos

    canastos Registered

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    Aaaaaaaaaaaaaah (it seems I'm feeling sleepy :p)

    And I thank you too, DJCruicky

    byyyyyyyyyye
     

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