Car modelling in Maya

Discussion in 'Car Modding' started by DemonDriverDan, Sep 21, 2012.

  1. DemonDriverDan

    DemonDriverDan Registered

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    A friend of mine is good at car modelling in Maya so I've been thinking about trying to use some of his models in rF2.

    Has anyone had an experience exporting from Maya for use in rF2?
     
  2. pay2021

    pay2021 Registered

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    No, but you can import from 3d max and then export to gmt.
     
  3. Fabio Pittol

    Fabio Pittol Registered

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    Export it from Maya as .FBX

    Import on 3ds Max, do all the work with the gMotor plugins and export for rFactor2.
     
  4. DemonDriverDan

    DemonDriverDan Registered

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    Cheers guys, just got to figure out the gMotor stuff now!

    I much prefer physics than models :D
     

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