For me that has not been working, I set manually and it does work, not even big issue as it is quick to learn steering wheel range for all cars.
What would be considered the best in game steering setting to capture the realism of the F2? Does anybody know how the steering degree angle 'in game ' works? Im running 540 degrees with 'VEHICLE set' (+Windows) Not sure what the best steering lock would be. Runs from 9.2 - 20.7 Im running down as low as 10.7 and its starting to feel really good. Is this correct compared to the real thing? What are you guys running? Thanks Baz
I'd assume 540 with 20.7 is realistic. That's a 13:1 steering ratio. If you run 540 and 10.7, that's 25:1 which is slower than used on tin tops or even some street cars. Most modern open wheelers are probably between 10:1 and 15:1.
Try this from controller.ini Steering resistance type="1" // 0=use damping, 1=use friction Default is 0, but with 1 that works more logically to my taste at least.
I would say a 12:1 steering ratio would be in the ball park. 540 / 2 = 270 / 12 (steering ratio) = 22.5 steering lock for 12:1 ratio. You can reverse the math to find what ratio you are using: 540 / 2 = 270 / 10.7 (your steering lock) = 25.2 steering ratio Wow man that's a very very loose steering ratio! Holy massive understeer batman!
That goes out of range of the garage (20.7 max lock). As 540 is the wheel range with "vehicle set" we should assume this is realistic.
20.7 max lock with 540º is around 13:1 of steering ratio, which is not bad also. The Formula Renault 3.5 has a steering ratio of 14.6:1 for example.
I agree with hihohaa. I don't feel much FFB, but maybe it is realistic. Then again, it makes controlling the car very difficult.
Second change was this, default was 0.3, but with this 0.8 I don't get any oscillation that I could notice and when stationary tires 'stick' to ground more like they should. Steering torque zero-speed mult="0.80000" // Multiplier at zero speed to reduce unwanted oscillation from strong static aligning torque Every situation I have clear force feedback, but test how it feels, I use G25 and I find these changes made ffb to feel more natural to me at least. Funny thing is that steering resistance is what affects to much more than just resistance to turn the wheel, but I can easily feel now when braking how close to locking my wheels are, I have been running 100% brake pressure and 55/45% brake bias. I'm not very good driver but I got 1:52.9xx at Malay, messing up most of the corners, I don't really know how terrible slow that is, but probably quite slow.
The other changes I'm not sure of, but I do feel more friction thru the tires with changing the Steering resistance type to 1… It really feels right when driving cars like Megane Trophy, it’s very subtle but its there. Kind of like you can feel all 4 tires drifting instead of two.
Steering torque zero-speed mult is not bad but at 0.80000 makes the steering wheel move from side to side when sitting idle. I prefer 0.50000, just feels better to me.
Setting that too high does that, with Formula 2 car I have it 0.8 and no issues of such with G25 set to 106% and FFB multiplier 0.6 (any higher and FFB start to clip at bumps and already clips at rumble strips). It affects to ffb when stopped, not sure if it affects also when wheel is stopped or if car needs to be stopped. Default 0.3 is probably quite safe setting, can be different with different cars of course too.
Those settings are definitely an improvement... and I can feel braking better as well. Mines: Steering resistance type="1" Steering torque filter="16" Steering torque zero-speed mult="0.50000"
Oh yes, I have used filter 0, but I did set it to 2, I already imagine ffb being laggy so I don't dare to increase that, I prefer my ffb raw