I´ve read all posted about Mod Mgr and no possible to solve my problems: mods appear as installed at Mod Mgr.Core and at the file Packages, and no way to get them installed at MM launcher, and in the game. Really I don´t understand why the two Mods Manager have a different behavior, and so I don´t understand how to solve the situation. At this point of mess I would a tip how to remake the game. Thanks
There is only one mod manager. The one in the core is launched from the launcher, that is the mod manager. You also cannot launcher rfactor2.exe directly from the core, you use the launcher.
What he means is Mod Manager installs to different places depending on how you open it. Open it from the 'Core' folder and it installs stuff to 'Core'. Open it from the launcher and it installs stuff to where you specified your 'data and settings' folder to be. Perhaps ModMgr.exe in the 'Core' folder could have a message to use the launcher like the rFactor2.exe has when you try and open it directly.
Hi, the core Mod manager shows 12 mods installed, the launch mod manager 8 mods, and the game 8 of course, the question is how to activate the 12 mods of the core MM at the launch MM. View attachment 3334 View attachment 3335
We haven't put any links going to it's location in the core. I guess we will have to disable it from working unless launched from the launcher. It's the only method we test and work with it ourselves, and that we're going to support.
It seems yo´re talking of traffic laws while there´s a victim on the road, can you send any medical aid?, or really any support is denied.
There's no reason why you shouldn't be able to just delete those 12 mods shown in in core MM, then reinstall them properly through the launch MM. If you look in your 'Core' folder (in program files by default) you should see an 'Installed' and a 'Manifests' folder, if you look inside those folders you'll see stuff relating to those 12 mods that were installed from core MM. Be careful its the 'Installed' and 'Manifests' folders in 'Core' that you delete and *NOT* the ones in wherever you specified your 'Data and settings' folder (documents by default) to be. The 'Installed' and 'Manifests' folders in your Documents folder contain the stuff from the 8 mods that were installed from the launcher MM.
Well if those mods are now installed in the wrong place, you have to get rid of them. For me, I would uninstall rF2 and make sure the rF2 directory (core) is actually empty afterwards, before I reinstall.
Hi all: The problem is solved, the mods were at the default place, the place were rFactor downloaded the game, that can be seen at the both png. images I added , both the CoreMM, and Launcher MM showed the same place for the mods. The solution has been: unistall the mods in the Core MM, opening by right mouse clik the window, all the 12 mods appeared then at launcher MM, 4 of them needed to be installed, 1 of them asked to be updated, updating has not been possible by the MM, and has been updated in the game. Regards.
As Tim said there is only 1 mod manager EXE and the 'mods path' will be wherever you set it to. The difference lies in where MM installs files and that depends on how you opened it, directly from 'Core' or from the Launcher. Uninstalling using the MM opened from 'Core' will probably leave you with the install folders ('Installed' and 'Manifests') still in 'Core' (albeit empty). That's why I suggested deleting them as they don't affect the 8 mods you had installed from the Launcher, they have their own 'Installed' and 'Manifests' folders in wherever you set your 'Data and settings' folder (documents by default) to be.
No discussion there is only one MM, no doubt that opening from the core a second MM is created virtually as can be seen at png´s solution is the guessed by Tim to block acces to the core MM, I myself accesed to the core MM because of a post in this forum. Anyway used to SIXUPDATER for ARMA series games rF2 MM is too primitive, no way to create series.