Hi, I've got a problem with the gmotor plugins for 3dsmax. I get this error message on 3dsmax startup: View attachment 3298 This means, that I can only choose the default shaders in the gmat material editor. So I can only apply a texture map to my model and no bump, alpha, ... -maps. Does anyone know how to solve that problem? Greetz
Yes I have, but it was the old coreshaders. I thought I found the mistake, but when I start 3dsmax now with the new coesahders.mas the error message is just looking different: View attachment 3312 Do I have to extract the mas to the hardwareshaders folder? But I don't know the MAS key.
No you just have to copy the coreshaders.mas in the hardwareshaders directory. Don't know what the problem with you plugins is. As long as you put the plugins for the correct max version in your plugins directory everything should be fine.
Hi, haven't been on my pc for some time. But now I solved the problem. I deleted everything from the hardwareshaders folder in the and deleted the plugins in the 3dsmax folder. Then started 3dsmax => no error message. Then I took the 2010 plugins again from the rfactor2/support/tools/plugins/Max2010 folder and the corshaders.mas from the rfactor2/core/shared folder to their folders in 3dsmax and now it works!