Boavista Circuit 2011 (porto, Portugal)

Discussion in 'Locations' started by Mario Morais, Jul 24, 2012.

  1. Adrianstealth

    Adrianstealth Registered

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    Looking good, the sections that don't really have much at the sides look fine that way, would be nice to have really nice track surface and barriers everything else fairly simple

    Good work Mario
     
  2. Dimahoo

    Dimahoo Registered

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    Stunning work mate. Really well done and some real effort put into some of those models.
    I really want to learn to model tracks. :(
     
  3. feels3

    feels3 Member Staff Member

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    Overall look is really good but I have some feedback for you (constructive I hope :) )

    - trees comparing to the rest of track are very bright and over saturated and in few places we can see few idenctical trees next to each other, also maybe try to use billboards?
    - visible repetition in road textures, and they are almost the same for whole track
    - you have a lot of nice detailed buildings, try to add to glass reflections and try to play with fresnel shader

    For example two shots, with and without reflections:

    http://feels3.strefa.pl/sim/GRAB_407.JPG
    http://feels3.strefa.pl/sim/GRAB_408.JPG

    You have a lot of buildings so it can really improve track visually

    - 0:41 , 0:52 , visible low poly lines - try to create lines as a separate objects and add some more polys to them


    I know it's WIP and it's possible that you already have all my notes and much more on your list :)
     
    Last edited by a moderator: Jul 25, 2012
  4. Mario Morais

    Mario Morais Registered

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    thanks feels3.

    The trees are old style from rf1.
    Only first section of track surface area reworked with rf2 Technology.
    The glass building, in rf1, have reflections using SimRacing PL Shaders pack.
    Some buildings is for testing ( are a simple big wall :) )

    In summary, the circuit have lots of testings.

    the big challenge is 3d buildings, i think a solution are in slow areas of the circuit made a full 3d and quick areas a basic 3d.
     
    1 person likes this.
  5. lachgummi

    lachgummi Registered

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    This track looks really amazing. I love street circuts, so I hope you will be released a beta version of track before rfactor gold is coming. ;) Good luck.
     
  6. marc512

    marc512 Registered

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    Are you thinking of releasing a beta of this track ? :) i would love to try this!
     
  7. Mario Morais

    Mario Morais Registered

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    unfortunately I have no intention of making a beta version.

    This is a project that requires hard work and time. The only way to accomplish is working full time.
    I'll try to get support from owner of the circuit.

    Another way would be small contributions (donations), but it is not safe to reach a decent value.

    If the ISI implement a content protection system of the modders would be great.
     
    Last edited by a moderator: Aug 3, 2012
  8. [NAR]Steve

    [NAR]Steve Registered

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    I watched the video you posted in the first post, and I have a question....are you going to include the super hot grid girls with the track? :D
     
  9. Mario Morais

    Mario Morais Registered

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    why not...! ;)
     
  10. hexagramme

    hexagramme Registered

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    Is this track still in development I wonder?
    We desperately need more street circuits in rF2. :)
     

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