i have an issue where the racegroove seems to be spread across my track and doesn't show a defined line and also the track and groove do not react to light no specular effect i'm using all road textures joesville circuit except reflection map but the rF2_Track_Technologyv3 says you can use any thing here when track gets wet it gets darker & reflections from the cars and track environment when drying no defined dry line appears but track drys i have spline mapped the groove following freew67 tutorial i have followed the rF2_Track_Technologyv3 this is a pic before the groove starts this is pic of the groove theres no defined line This is a pic of Malaysia you can see a defined line and the light glare any ideas would be much appreciated
How is your scaling on your textures, especially your groove texture. Make sure it is mapped and scaled correctly in Max. That's my only idea at this point.
It looks like the track is one or two polys wide. At least, that would explain why the groove is being applied to that large surface. Could you confirm that you are using 'Road Shader Two Diffuse Maps'?
I have set it to Road Shader Two Diffuse Maps set all 7 textures and channels as it says in the rF2_Track_Technologyv3 it is only 2 poly's wide how may wide should it be
Judging by the screenshots, I'd say 6 would work fine, and it's the easiest to change to, starting from the current mesh.
is this the correct method adding vertices then connecting them to add extra poly's is there a quicker way than this i did a quick test made it 4 wide and remapped the groove v tiled it to about 1.7 and seems to have more of a defined groove so i'll go around the track and make it six wide any ideas on why the track and groove don't react to light thx for ya help
The quickest way would be to Ring-select the cross-section edges of the surface and perform a Connect 2 on the original 2 segment wide mesh to get a nicely quadded result. Right now I have no idea why the groove isn't reacting as expected. Did you simply copy the RaceGroove texture from Joesville, or did you resave it? If it was resaved, it may have lost the alpha channel in the process? That's the only thing I can think of really.
thx that is alot easier the textures were straight out of joesville track then when it didn't seem to be working i place the chequers on the alpha channel of the tracks main texture having that alpha black or white makes no difference to the track track stays the same colour
Odd. Did you copy the material itself from Joesville? I'm thinking the spec colour may be black (zero) in your material settings. That would prevent any kind of spec effect on the road, including the groove I suppose.
thx for all your help mate you picked it the spec colour was black another question do i have to map the marbles texture like the groove
The marbles will use the mapping channel of the detail map stages (MULT and SPEC). This is usually a simple uniform mapping applied to all road objects.