I've saw a fantastic effect. Remember this crash of Webber the same aerodynamic effect occurs in RF2 (There are a bug my friend was invisible in replay ) That was just incredible, I've a question (if is not top secret) is it due to a script or is it due to real-time calculation of the physics engine?
I could be wrong but I'm pretty sure there's no way its a script, don't think there's any scripts with regards to physics atleast, wish I could say the same about battlefield 3s building damage, but that's a whole nother story lol
It has to be a bug. Cars don't take off for no reason driving in a straight line on a perfect straight road with no elevations. Webber took off at Valencia because of wheel-to-wheel contact... and at Le Mans because the aero package on the CLR didn't play nice with that crest on the Mulsanne straight. Or maybe he's just homesick, being for the upside down country
I hope they get damage close to RL damage too. I'd love to see parts flying off and the chassis disintegrating. Too often even with 100% damage, we can drive away from accidents that in RL would render the car useless. Any time a car rolls in a sim, that car should be so messed up it has to retire if the damage is 100%. As it is now, you roll and go.
Depends on how the modder has built the damage. Realistic damage is well possible, modders are just afraid to make the cars break down like they should.
and on top of that all the bitching and whining about frames from people with ****ty low end parts, or high end computers but from 2008.
Nope, there are a bug, because I've touched my friend, (like Webber's video) but his car was invisible in replay mode After I can reproduce this effect at SPA, there are a way in grass where there are little bumps who you can take at 300 k/mh and obtain same thing of mouvement.
Depends on his connection, really. If his connection is terrible you might not want to see him... lol Anyway, moved this post to right section.
Hey mate, it's not a bug report I've posted for the aerodynamic effect. It's me or nobody sees the advanced technical of this kind effect. PS : I've asked if it's due to a script or it's really a real time calculation of physical engine ?
And I've done a new replay. Here they are no bug. Everybody can test this effect. Need speed (300 Km/h), and give a little space between road and car. and fly away For me this effect it's really impressive. (But i'm programmer and I know simulate a real aerodymic it's reaally hard) And it's the first time where I see this effect in a game Maybe you can move again, the origine of this post this is not for the online bug