That's pretty good for the stage your up to, you can see all the lumps in the smoothing? I think that might be because its too high poly for the stage it is at and you want to be using smoothing groups. It would be good to see the wireframe. You might want to get the whole shape of the car done before you go into the fine detail of the bumper though. Actually, I just remembered, I have a good example of what I mean by starting as low poly as possible.
Yeah mine is a bit over complicated, i haven't delt with the smoothing groups yet because i still wasn't clear on how to get around the only one smoothing group issue (but i think i figured it out now) It is a bit over complicated for this early stage and a bit messy in some areas (eg to the right of the grill next to the lower driving lights.
im rewatching your video of the 559 now and your right, i really need to get the overall shape and poly flow working alot better then add the details in where needed (eg cutting out the lights grill doors etc) at the moment im trying to get my flow to lie on these lines so i can adjust them easily later where as i should come back and add the detail as required. EDIT: im pretty much following along from your video now just to get a better idea of work flow and techniques,i see how you use the scale tool to move your vertices's around, makes sense so it doest alter their position in the other view-ports, however mine dont seem to move when i select them and try to scale?
Switch the gizmo mode so that the pivot centre is the centre of the viewport ('Use Transform coordinate centre' it is called), select the vert you want as the pivot, go to a solid orth view (front back L/R or top) and hit z to focus that vert to the centre of the screen, you might have to zoom out so all the verts you want to move can be seen (if you need to get in closet to make finer adjustments, use multiple viewports), hit z again to centre it then select all verts you want to move and it should all work then.
Thanks alot mate, will give it a crack. Really appreciate all the tips and support you have been giving, a credit to the community
Started again, here is the simplified body. Seems to have the right proportions, even if all my views are different too each other o.0 haha.
Looking good. Do you know how to align the centre bit so there is no gap or overlap? It's important so you can get a good look at the full thing. I made a video just incase you don't know. http://youtu.be/5jicNDxJr0Y
Yeah i usually adjust the vertices's individually by putting the value in the bottom, couldn't be bothered before i took the pic but its handy to know there is an automated way, i figured there would be but i just hadn't found it.
hey guys, I am trying to find an C5-r painting template for the SCC mod, of a single C5-r car for rFactor with a painting template. I really need id so if anybody has it, please let me know! thx
Still didnt like it, started again again...again again.... got some better reference images (thank you photo mode in GT5 ) much happier with how its going now. Just going through and adding all the detail.
hi man, the basic shape is the most important thing to do for a good final clean mesh, so it's good to try & try and finde the best solution I signed some errors that you can fix easily : View attachment 2322 keep going
eheh np it's a pleasure If you need some resources or tutorials about car modelling, you can follow this LINK
Hopefuly get a little more done tonight before F1 quali, saw your R18 on virtural R, amazing! now ive got to shoot for that! also did a rear pic incase there was some other stuff i missed
Try and stick to keeping all poly's as squares for this stage, it makes it easier to cut and divide things. Although sometimes it can't be helped, but that piece right at the back to the left of the tail light, should be split in two and that tight triangle bottom right hand corner of the tail light, try and find a different way to model it. But in saying that, I would have not included the holes for the lights at this stage, I'd focus on getting the right shape, then later you can either cut the light hole out or use boolean. Also, check out the 'turn' function in edge submode and see what it does. Using that, you can avoid having to cut squares in half to keep the shape.
Thanks man I signed something to fix in the back too, but the shape is good and can be easily detailed on next step. View attachment 2355 Cheers, T.
It sure is, thanks again guys, I cut the headlights to get a better idea of the shape, the hood is a bit tricky with how it intersects with the headlights.