in joesville i hear crowd sounds when racing if your in first place the cheering sounds get louder the question is the cheering crowd sounds how do we move these to near the grandstands. this is something ISI has not explained and i am not sure how to move the sounds to these areas another question is caution lights around the track, dont come on when a caution comes out is this not implemented yet
I thought area sensitive sounds were entries in the .scn but I couldn't find any in the Joesville one. Perhaps having an instance that includes the "crowd" string is enough to trigger the basic crowd audio response? Caution lights work like in rF1. I have a simple on/off map system for F1-style LED boards. View attachment 1724 Since I'm using two frames for each, I need three dds files for each of the two materials: YLOLT.dds, YLOLT00.dds (lights off) and YLOLT01.dds (on) on the one hand, cautionlightA.dds, cautionlightA00.dds (off) and cautionlightA01.dds (on) for the other material.
Actually, sounds can be placed using the camera editor now, and their locations are stored in the layout's camera file. Yes, sorry--I still need to work up an AIW Editor tutorial. I'll get on that as soon as I can...