Hi all !! It's my first message, Delighted to join you!!! My english is very bad, i write french and i use traduction, sorry. I have a probleme with clutch manual. My clutch is in manual, but i can change gear without use clutch. And "heel clocks in technic" is opérate automatiquely by the game. During stopping, i want gerer during retrogradages clutch and the blow of gas me even. Sorry for the bad english, and thanks for your anser. Bye !
well you can set that clutch sensitivity in control option. default is hundred, you can adjust to 115 if you want, like i did
Perhaps you want to put these all at zero in the player file? Auto Clutch="0" Auto Lift="0" // Whether to automatically lift with manual shifting but auto-clutch (non-semiautomatic trans only) Auto Blip="0" // Whether to automatically blip with manual shifting but auto-clutch (non-semiautomatic trans only)
impossible to regler the probleme. I do not see l 'interet to offer a manual clutch if it's made automatically by game.
It is unfortunate but RF2 does not really simulate a clutch, at least not this build. Hopefully they will take some inspiration from the grinding tranny mod available for RF1 and implement something when the game is released.
it's damage, i hope that isi is going to react. impossible to use clutch manual on one " simulation "
It's still Beta ... I can't find the post but it was already mentionned by ISI staff that full clutch support won't be supported during the Beta ... Bleco
Ha, I just got into using a clutch yesterday after remembering I had a second set of pedals to use Very disappointed to find out, however, that it's not much of a feature to begin with. The clutch is used to get going, but once you're racing, it's useless. Anyway, while searching for some answers yesterday, I came across this: Full interview: Interview rFactor 2: talking open beta, simulation and release | RobinChung