I found some interesting sites with free textures. Might be useful for the track as a good base to build own textures http://www.textureking.com/index.php/category/concrete http://mayang.com/textures/Architectural/html/Brick/index.html http://www.cgtextures.com/ http://freestocktextures.com/
Thanks, but I did build all the textures myself (With a lot of help and advice from Luc), apart from 3 or 4. 1 tree texture from Ryan Callan. Crowd, raceline, road alpha layer and the startlights from ISI. The rest I made from cgtextures and photo's I took myself.
Hi Maniak Dropped me a pm so i can send you my email to keep us updated on whats going on with the ttrack. Regards Alisdair from www.simnewsdaily.com
Hi Maniak, Thank you for this really good track ! And now with 1.3 patch I can climb curbs with no fear of spining instantly Regards. Jul'
really a great track - makes fun to drive at the 'russian mountains'. two things I have noticed: - AI do not drive the formation lap - for night races the mountain area is too dark (as long as the lights of the Megane are so weak)
Now that I've done some laps with the 60's cars I'm really enjoying this track I know the series all wrong but I just can't get into the hatchbacks. Or the renault F3's for that matter Either way great stuff Thanks again.
please mianiak, remove the wall at turn 1 run-off, and remove the wall at turn 7 run-off.. those walls are not there in real life. other than that, the track looks great ! cheers from sonoma county california, thank you.
Agreed! Not that I've seen or been to the real track but a FIA licensed track wouldn't have such unsafe corner entries especially at a high speed section. Apart from this the track is fantastic!
Thank you mianiak for your hard work! I have v1.3 up and running, and I've noticed a weird fps issue with it. When driving offline, I get about 80 fps the first time I drive it, but when I go back to my garage, then go back out on track, my fps drops to ~30 fps and stays around there. Even if I exit out of the track and load it back up, I still have low fps. The only way to "fix" it is to quit rF2. When driving online, the fps is ~30 even when I first load up the track... but at least it doesn't drop down any lower if I go back to the garage. I've double-checked the ISI tracks and they don't seem to have this same behavior, either online or offline, it seems unique to this track. Is anybody else having this same issue? Thanks again mianiak!
mianiak Tx very much for your hard work. I like this track. Cant wait till finished but in meantime more content
Hi in mod manager Megane_at_SearspointRW_v10.rfmod seems to be a *** Problems mod *** the gmotor2 mas file utility is unable to open MAS file (the Megane_at_SearspointRW_v10.rfmod) what is wrong? Leonardo
2 Guesses... 1 - Faulty download, try it again. 2 - The Megane ISI mod is not installed as that is a virtual component of the Sears Point mod. They are my first 2 thoughts....
Installed everything as directed, worked perfectly. Amazing track so far Really enjoying it. I even managed to get the car on 2 wheels quite a few times which I enjoyed quite a bit haha.
I see what's going on with the grip, I have used asph and oasp material names (new asphalt and old asphalt). By default, asph has a dry grip value of 1.04 and oasp has a dry grip value of 1. That makes sense in a way, because AFAIK proper racing asphalt is designed in such a way. The light coloured track is oasp and the dark track is asph. Is the grip on the light coloured track too grippy? or just the dark track? or both?