Hello, i have a problem lately: When i start a Race i have just a small amount of time to change things in the track map menu, after that the objects are starting on and i can`t get anymore to the menu. Only thing that i can do is to switch on and off with CTRL+ENTER. I tried it with ver 0.91 and 0.92 and did also a fresh install of rF2
Ok max, but I looked to change the images to make it: View attachment 7153 What files to edit to get what I want? I hope they do not rewrite the plugin just for that: (
Can't figure out how to get the brake test working, very interested in this. The way i thought it would work is you press and hold brake from a speed above the maxspeed down to below the minspeed and release brake. I tried dropping the maxspeed down to 150km/h but the readout is always blank.
Hi, is that it is only at home, or from build 218, it is no longer possible to use the plugin?? the route, it is still visible but no data .. EDIT : after opening the menu plugin, all reappeared Sorry
Hi, since I installed Track Map, rFactor2 doesnt start. When I deinstalled Track Map, everything is running ok. I installed Directx 9 and Visual C++ 2008. Also I unpacked it with WinRar and did it in the correct folder. But the game doesnt start any longer. I would be very thankfull if anybody has an idea, what I did wrong or what could solve the problem.
I already downloaded it from there. I tried 0.94 and also 0.91 but both dont work. Edit: UFFFFFFFFFFF YEaaaaa it works puuuuuuuuh after many hours it finaly works, but idk what i did different loool
OK for all guys who have the same Problem. The solution was, to deactivate the teamspeak 3 plugin "Overlay" ;D
@ fazerbox - Firstly this plugin is gold, absolutely makes the rF2 experience so much better. Cheers & well done! Of course here comes the but/request part... The 1st request to me is essential and the last two are nice to haves. 1. Could we have an option to have multiple layout configurations for the same race session. For example if you are racing an F2 or a C6 they require vastly different layout configurations so I thought it would be nice to be able to store both layout configurations for the same test day and load each layout depending which vehicle is selected. Obviously the option to store more than two per session would be great as each car with its mirror placements require subtle changes. My way around this at the moment is to have multiple trackmapconf.txt files. 2. Any chance the ModeMap = [ OFF | FIX | ROTATION ] option can be listed in the trackmap in-game settings menu? 3. Any chance the tyre pressure monitoring can be added? Cheers again mm
hi fazerbox, I would love to know how you are getting the track layout? Some explanation or a code snipped would help me.
Using LCD_DEF3 it is possible to set the transparency of the box? The renault Megane has its own hud I want to override it with the lcd_def3 thanks
I know this is an old question but tire pressure is available. I forget the name of the box... it's a grid with tire data including pressure, laps left, etc. Figure out how that box is created and you can probably add pressure to another widget if you want.
I have black artifacts during replay, how can I disable Track Map during replay? or somehow solve the problem with artifacts? Also, is it possible to remove the map when I'm in the main menu in pits? Please help...
Think I must be missing something, I want to make all cars in the race visible in the grid, not the 10 cars around me. I cannot get it to work but I am sure I did this in the past!
If I remember well..... 1) Stop car at the beginning of a long straight 2) Push car over 250 Km/h - Full Throttle ( maxSpeed in \Plugins\TrackMap\Images\HUDrelated\BrakeTest1.txt file. it can be changed ) 3) Brake hard until car speed is lower than 10 km/h - Full Brake ( minSpeed in \Plugins\TrackMap\Images\HUDrelated\BrakeTest1.txt file. it can be changed too ) 4) In the box you will find a lot of infos ..... but I don't know if really usefull I hope this helps you Cheers, Max