This appends because rFactor2 starts to send info after 5-10 seconds after session has started. I hope this will be fixed in next rFactor2 update. rF1 instead starts sending data immediatily. Max.
- This append in all tracks? - If you are you using a new Track, please install it in TrackMap plugin too. Please read instruction "HOW TO INSTALL A NEW TRACK MAP" in http://www.nogripracing.com/details.php?filenr=34810 It it doesn't work, Please, reinstall TrackMap. Max.
well, I didn't do anything special following the update... just trune strange, but one pilot told me he had no problem... so, I'll check on my side thanks for reply
any way to move the GRID all the way to the right edge of the screen? and, how do i get the GAP to be relative to ME ? - - Me + +
alt+spacebar, select grid and move it with your mouse (no need to click), set it where you want and then click, it's done for the gap, it's linked to sector...
the documentation says the the GRID will show the same gaps as rf2 [realtime / sector], but it does not show real time [as you can see above, rf2 is set to real time splits {box below}] the box can only go as far as you see .. the dashed line prevents it from going to the edge
i tried [WIDGET] MaxLengthName =20 NumDrivers =3 Rows = 9 Interlines = 1 [ELEMENTS] // Rect border of elements inside Texture // Name = X, Y, Width, Height // For Font Width and Height refers to a single dimension char. DRIVER = T, 0, 0, 0, 0, P, 0, 0, FONTSIZE, 0, FONTCOLOR, 1, HALIGN, LEFT not sure how to do it
so, may be, I say... may be, the number of characters is a bit long... rows, should be the same as the maximum drivers on track... possibly.. again, imho just to say, I never get this issue, I left it on the left side of the screen..
How integral to the use of Trackmap is the d3d9.dll in the /core folder? I mean, is there only one part of it that uses it, and maybe I can switch that part off? Seems I cannot use this plugin as I already use a modified d3d9.dll to run SoftTH...
Thank you for this very useful plugin Here are some flaws that i had while i tested it: When i push te "unique Layout"-Button the game crashes to desktop. When i let he map fade out i loose every shadow ingame.
are here any people who have problems with the build 60 and trackmap? Since the update the trackmap is flickering all the time. but the flickering mode in the trackmap settings are disabled (0).
try to reinstal it, jst overwrite it this way, it should work the 60 built didn't take in count the plugin... may be..
Has anyone got this working alongside the triple monitor software SoftTH? If so can you tell me the trick please, both programs use the d3d9.dll?
Try these steps: 1) Install SoftTH 2) rename d3d9.dll ( that from SoftTH) in d3d9_th.dll 3) Reinstall TrackMap 4) Inside rFactor2 folder create a file named TrackMapPlugin.ini , edit it as follow [GENERAL] OriginalD3D9Dll=d3d9_th.dll ;OriginalD3D9Dll=DEFAULT ; symbol comment line 5) Save it. and start rFactor2 In this way TrackMap will call SoftTH. I'm non sure it will work, I have never tested it, I haven't 3 monitors. I think it will not work because, my idea is that softTH should call Trackmap and not viceversa. Please let me know, Max.
Genious! It worked! The trackmap data is a bit messed up, the map box doesn't fit the screen size too well in lobby and as I havent found an option to move the actual track box during race the track is huge and covers the whole left monitor, but it works! Thanks dude, I will have a play and see what I can do with it
I'm very happy it works! About objects All object are Resizable and moveble in game. 1) In game presse ALT + SPACE, select object to move it with mouse 2) For Map use: ALT + ARROWS to move, SHIFT + ARROWS to resize Please read manual for full commands. Max
Hello fazerbox, Your plugin is excellent, but I can not run it with the triple head SoftTH. I've changed the file TrackMapPlugin.ini: Originald3d9dll = d3d9_softth.dll and had no effect. When I run the launcher rFactor 2 and I run> it ignores the configureSim softTH. What may be happening now?