First I copied folder Meganes2009 from rf2data\Installed\Vehicles\ to K:\Program files\rf2data\ModDev\Vehicles\ with all contents. Next I made copy of Testingmod.rfm in rf2data\ModDev\rFm and renamed it to megane.rfm, then edited: Mod Name = Megane2009 Vehicle Filter = Megane_Trophy Then I copied sounds from rf2data\Installed\Sounds\MEGANE\1.0 to rf2data\ModDev\Sounds\MEGANE\1.0 I can now see Meganes in Devmode, but I'm not getting to drive yet as when entering to Joesville I get this: pitcrew.cpp 340: CUBE error loading animation file HOLDLEFT.ANM: Error locating animation file HOLDLEFT.ANM pitcrew.cpp 340: CUBE error loading animation file HOLDRIGHT.ANM: Error locating animation file HOLDRIGHT.ANM vehgfx.cpp 2530: Unable to read K:\Program files\rf2data\ModDev\UserData\Log\VehGen227701086.scn: Error loading mesh file GridMarker.GMT to memory Same for any track actually. So far I have not been able to locate any file where gridmarker or holdleft/right are referenced. Has anyone done this succesfully as of yet?
That I have not done, it was like this: SearchPath=<VEHDIR> SearchPath=Megane2009 SearchPath=<VEHDIR>Megane2009\maps SearchPath=<VEHDIR>cmaps_maps SearchPath=Megane2009\maps I did change to this: SearchPath=<VEHDIR> SearchPath=Meganes2009 SearchPath=<VEHDIR>Meganes2009\maps SearchPath=<VEHDIR>cmaps_maps SearchPath=Meganes2009\maps MASFile=Meganes2009\M2009.mas MASFile=cmaps.mas Also I did move files from rf2data\ModDev\Vehicles\Meganes2009\1.0 to rf2data\ModDev\Vehicles\Meganes2009\ Now it loads and works, just no sounds, so I did extract sounds from \rf2data\ModDev\Sounds\MEGANE\1.0\Megane_Sounds.mas to \rf2data\ModDev\Sounds\MEGANE\ and now I have got sounds too. I think it is good idea to extract all those .mas files that contain text files to edit, so it is easier to tweak them. Thank you from help, now I could adjust headlights and can start learning how to package it again to be new rfmod to install, that might take bit of adjusting Oh and reason for thorough writeup is that someone else will face issue for certain and now it is easier for him to get it to work, well at least I hope so
gen file is at m2009_main.mas from my memory (my memory is not the best though), you need to extract mas file with mas2.exe that is in support\tools, to be able to edit that .gen file. I posted earlier bit about improving lights if you want to improve those? Thread is in car modding section and I think it was on page 2 or 3 now.
Have you edited the paths and moved the files that I did in post #3 in this thread? I think that I got that temp car too, but it was solved by what I did in that post #3.
Hi there. I've copied Vehicule and sound in devmod bypassing the "1.0" folder as said in post #3. Then I created th rFm and edited it. Then I edited the GEN file as you've explained and put it back in the MAS file. But when I try to load the mod on Joesville the scrollbar nevers ends And I get an error box Saying that Rf got a problem and must stop. I've never used DevMod before but When I try TMOD there's nothing wrong. Where do you think I went wrong ?
I did not ever put .gen file back to mas file and I think that I did remove .mas file after I had extracted everything out from it, so that there would be no files and files in mas file, which might cause some problems. Maybe it is related to that? Can't think else right now, must think more if that does not help
i have been trying to figure it out as well and for the life of me i followed what you said and im getting the same error rf2 stopped working
Hmm I didn't bother making a megane RFM, I just used the default ISI all_tracks_and_cars one. Made a 'Megane2009' folder as per the GEN files so no GEN file editing required, extracted the sounds to a 'MEGANE' folder as per the SFX file. I did extract the files from the Megane_MAIN.mas to my 'Megane2009' folder then removed the MAS file from that folder, works fine for me, did the same for the FR3.5 last week too.
Hi! I'm new here. I'm José from Spain. Do you have Mégane Trophy Mod to use in ModDev? Do you can upload, please? Thanks!
Hey jtbo, i am currently trying to get the 370Z into devmode...but i get no sounds with it. I already had i packed in different files (like you tried it) but nothing helps. Do you know where the search-path for the sounds is written down? Or do you know, where the name it has to have is stated? I also can't unpack the sound MAS File with the MAS Tool - it says something of an unknown MAS Key. Thanks for the help man!
At Wiki, there is a revised version, which should take care of sounds too: http://isiforums.net/f/showwiki.php?title=rF2+how+to+get+ISI+car+to+dev+mode
aaaah big thanks! putting the sounds into the vehicles folder, not into the sounds folder made all the difference! you got some REP for that
hi i cant get it to work i se the mod and cars in devmode bad wen i load the track i get a ctd samone has it running? can i have the altered files thanx in advance robby FIXT IT problem was in the player file deleted the files in there and now it works al fine. robby
Can someone upload the component for developers mode (mod, vehicle and sounds)? Now that component name has changed I cannot figure what to do so that it apears in dev mode ...
Hi guys I'm having trouble getting the (now updated) Megane into DevMode, can anyone redo the walk through please? thanks