Hello, I have set the datas for the Cubemap but ingame it doenst work. Here the Configs: View attachment 899 CubeMap: View attachment 900 Color Map: View attachment 901 Thanks for Help Note: I used the rF2 cube map Regards Julian
no. But if i goes to rF and go to Showroom, the carcolor is wrong. Like this: View attachment 902 After i open the WCEXTRA`s Texture and create a alpha and saved it, its works. But i have the same Problem to the Force India and do the same method. But no reflect on this car.
The reflection intensity is based on the alpha channel, black = no reflect(matte), white = full reflect(chromish) I use around 70-80% for alpha channel for paint reflections.
you need to set one and zero, but your main problem is the map channel settings. I can't see all of your channels settings, but i see your cube map channel is 1. But it's wrong. The first and second texture stage map channel are both 1, and the third (specular) channel is 2, and the forth (bump) is 3, and the fifth stage (cube) need to set 4.
and if you want your car looks better, you change the specular color more brighter and set higher the specular power. And you can play with the alpha color and the cube blend settings, while you get the best results. If more darker the alpha color (but not black) you need higher value on the blend settings.
Need HElp !!! IT Seems that my shapes texture color is the reflect and my reflect are the texture...Any idea on how to correct that..Channels are correct. I 'm stuck HELPPP!!! View attachment 1186 Showroom is more signifiant View attachment 1187