workflow tutorial.

Discussion in 'Car Modding' started by websta, Jan 22, 2012.

  1. websta

    websta Registered

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    After what must be more than a week now, I have gone over and over the tutorial, I have posted many times about having no success following this tutorial.
    I have tried many other things to try to get a test_car visible in the ModDev screen.
    I am eager to start modding.
    Could anybody help with this?
     
  2. Malik

    Malik Registered

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    i can help you....you have to give more info about what is actually wrong.....what is or isnt working?>

    -Malik
     
  3. toebee

    toebee Registered

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    Im not sure how much help it is, but double check your file names and placement. It looks for certain files and without them it just doesn't work. Like the mas file. My gen file doesn't have a single line about a mas file in it at the moment, but the car will not load if there isn't a mas file by the same name in the directory. I bet there are other little quirks like that.
     
  4. websta

    websta Registered

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    All I can say is, I have meticulously followed the tutorial many times with no success.
    I get to the bit 'Now, the new car should now be visible in game.' but it is not.
    No test_car#1, only rTrainer#1 and rTrainer#2 are visible in the ModDev screen.
    I have tried other things too, but still no joy.
    It takes about 10-15 minutes to follow the tutorial to that point, I have just done it again, this time editing the team info, I have had no success.
    All I can say is thanks guys for trying to help.
    An ISI needs to get a better tutorial written if they want modders to enjoy their experience.
    After nearly 2 weeks, my interest is dwindling and I am considering a refund.
     
    Last edited by a moderator: Jan 22, 2012
  5. Kristoff Rand

    Kristoff Rand Registered

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    I've followed it and been able to get the box into the game spinner. there are a few typos in key places that need to be fixed and you have to do some searching or know to fix some names. like in the .veh folder.

    websta let me invite you to my teamspeak where I might be able to help you a little more. 50.56.56.76 come on over and we'll look at your issue.
     
  6. wielki

    wielki Registered

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    Hi, I had the same problem, followed many times tutorial and no body in showroom. But I found solution, instead check "move" option in Instance (3DS Max GMT converter) I marked option "Collide" and "HAT". After that I can see my object in showroom. I hope it will solve your problem too.
     
  7. Kristoff Rand

    Kristoff Rand Registered

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    you have to look at the graphic they have in the workflow tut... you have to make your gmt export look as theirs does, like the move checkmark.
     
  8. websta

    websta Registered

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    Yeh, I got some parts into the showroom, thanks for your help 'Krisidious', I'm full steam ahead now.
    I have to say that the workflow tutorial did not work like it says it should tho.
     
    Last edited by a moderator: Jan 29, 2012
  9. D1Racer

    D1Racer Registered

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    Good to hear you got it sorted.
     
  10. Kristoff Rand

    Kristoff Rand Registered

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  11. D1Racer

    D1Racer Registered

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    Looking good man :)
     
  12. websta

    websta Registered

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    Thanks, it's a long way off yet tho.
    Sorry ISI, for goin on bout a refund, was just :( and wanted to make a start.
    On a +note tho, 'purchase' went smoothly, and game runs v.well.... every cloud has
    a 1960's mod, beautiful....... :)
     
  13. Rocksor

    Rocksor Registered

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    Hi there,

    didn't want to start a new thread on this. But I also have a problem when following the workflow instructions. I get another vehicle in the car selection, but I have a white screen, when I have a look at it in the showroom, and a black screen, when I go to the showroom in the tuning area.
    and thats the case just before starting wiht the 3d part. I think Ishould see a rtrainer model in this place.

    Any idea?
     
  14. websta

    websta Registered

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    I agree the workflow tutorial has some unfortunately misleading typo's, but even working around that, I found problems. Eventually Kristoff sent me some code and a cube that worked, so I could get on with modelling.
    I recently went through the 'workflow tutorial' again, but still nothing. It don't work like how it says it should, not for me anyway.
     
  15. Benjamin Exell

    Benjamin Exell Registered

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    Could someone send me the code too? I've tried to do this tutorial 3 times and it hasn't worked :/
    I have no idea what parts are written wrong in the workflow guide
     
  16. stdave

    stdave Registered

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    Instead of just saying that the workflow tutorial has some misleading typo's, tell us what they are so that everyone knows.
     
  17. stdave

    stdave Registered

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    I just had a look at the tutorial and I think that this line does not explain correctly what needs renaming in the "teams" folder.
    5 - Open “teams” folder and do the same (just keep car #1 files)

    Rename all of the files so that you have in your "teams" folder.
    test_car_01.dds
    test_car_01.veh
    test_car_01DRIVER.dds
    test_car_01icon.dds
    test_car_01SMicon.dds
     
  18. fireeyes

    fireeyes Registered

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    Couldn't agree more "stdave". I went through the workflow tut today and eventually got it to work. Below are the key elements that fixed my problems. Posting for others benefit and perhaps ISI will fix tut.

    1. Started with demo install. Had to install SDK directly on top of demo install to get access to Dev Mode (third "Developer" option grayed out initially in launch screen). There was not mention anywhere of how to get "Developer" option enabled that I could find. This was a frustration that could be easily erased with some text on the ISI download/install page.
    2. 3ds Max plugIns and coreshaders only work with 32bit versions of Max. gMat's do not appear in 64bit versions. I'm using 2011 version of Max. Have no idea if this is universal for everyone.
    3. Getting my test_car to appear in the car list in dev mode required me to comment out a few lines of text in the "xxx.gen" file and the "xxx_Spinner.gen" files. I also made sure all the text strings matched exactly... some references in the .gen and .veh files didn't not match case. Below is how my reference paths ended up which successfully got the cube to appear in the spinner and my test_car to appear as a third option in the car menu; labeled as "Test Car #1".

    Note: I used "formula_ladder" instead of "test_car".

    xxx_01.veh (below - note changes to original)

    //-----------------------------------
    DefaultLivery="formula_ladder_01.dds"

    HDVehicle=formula_ladder\formula_ladder.hdv
    Graphics=formula_ladder\formula_ladder.gen
    Spinner=formula_ladder\formula_ladder_Spinner.gen // Note capital "S"
    GenString= // Used to generate GMT names in *.gen file
    Sounds=formula_ladder.sfx // Sounds=default.sfx
    Cameras=formula_ladder.cam // This line was a mess in orginal file... something like "xxx_cam.cam"
    HeadPhysics=HeadPhysics.ini // Affects driver eyepoint only
    Cockpit=formula_ladder_cockpitinfo.ini
    Upgrades=formula_ladder_Upgrades.ini // Note capital "U"

    Number=01
    Team="ISI Racing School"
    PitGroup="Group01"
    Driver="Gjon Camaj"
    Description="Formula Ladder #1"
    Engine="ISI"
    Manufacturer="ISI"

    Classes="Driving_School"

    FullTeamName="ISI Racing School"
    TeamFounded=
    TeamHeadquarters=""
    TeamStarts=246
    TeamPoles=81
    TeamWins=83
    TeamWorldChampionships=4

    Category="Formula Ladder 2014"

    //-----------------------

    xxx.gen (below - note changes to original)

    //----------------------------------------

    SearchPath=<VEHDIR>

    SearchPath=formula_ladder
    SearchPath=<VEHDIR>formula_ladder\maps
    //SearchPath=<VEHDIR>cmaps.mas
    SearchPath=formula_ladder\maps
    MASFile=formula_ladder\formula_ladder.mas
    MASFile=cmaps.mas

    //----------------------------------------

    xxx_Spinner.gen (below - note changes to original)


    //----------------------------------------


    SearchPath=<VEHDIR>

    //SearchPath=formula_ladder
    SearchPath=<VEHDIR>formula_ladder\maps
    SearchPath=formula_ladder\maps
    MASFile=formula_ladder\formula_ladder.mas
    MASFile=cmaps.mas

    ReflectPlane=(0.0, -1.0, 0.0, 0.0)

    //----------------------------------------
     
    Last edited by a moderator: Jan 12, 2014
  19. AnthonyDescamps

    AnthonyDescamps Registered

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    yes ok late but i done it !
    The last post whas at 2014 omg rly?

    Ok so its 2017 13th jan after 3 weeks of sleepless nights over a very wierd tutorial i have found.

    To start of there is no rTrainer!
    I installed my rF2 from steam and the sdk tools.
    The rTrainer is been changed by a skipbarber so i taken those files yes they do work!
    im about to say 2 important things that the tutorial is not telling anyone
    cause that made it work for me

    1st don't name the MAS file "test_car.mas" to test this why just drop youre test_car.mas into the gMotor utility now under location at the end of the adres its gona say "test_car.mas.mas" and youre car wound show up well cube in this case right
    so call it "test_car" not like the photo shows its wrong

    2nd i had to convert the gmt cube with 3DSimED3 (drag and drop it in then under export rF2 save rFactor 2 model )guys come on i whas new how could i known this its taken me 3 weeks to freaky find why it got me errors so

    Hm i gona update this tutorial for my self... still need alot to learn
     
    Bjørn likes this.
  20. AnthonyDescamps

    AnthonyDescamps Registered

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    And im stuck again Rfactor2 - CAR MODDING TUTORIALS COMPLETE CAR part 03
    "Open max file 'test_car_complete.max"

    Im left off on RFACTOR2 - CAR MODDING TUTORIALS WORKFLOW 04
    which leaves me with the Test_cube.gmt file on C:\rFactor 2\steamapps\common\rFactor 2\ModDev\Vehicles\test\maps
    and with a unfinished un-usable car.gen file

    so i see a box in the showroom... yay NOT grr this drives me pissed!

    what did i miss? were is the part between? if any?
     

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