Croft Circuit, UK - v1.0 (last update:2013.04.10)

Discussion in 'Locations' started by feels3, Jan 19, 2012.

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  1. Tortue G

    Tortue G Registered

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    Thanks a lot Tosh ;) ! Where can we modify alpha vertex value :confused: ?, it is on the texture maps alpha layer, or in material parameters with max, or... maybe away? I've never used alpha vertex, so I don't really know what it mean :) !
    I will search ;) ...

    Edit: OK, I think that I find what is alpha vertex, I will see where I can modify this in max or simed :) ...
     
    Last edited by a moderator: Dec 12, 2013
  2. Manta

    Manta Registered

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    Does Croft not 'rubber in' for anyone else? Is there a setting or something I am missing?
     
  3. Tosch

    Tosch Registered

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    Quote from the known issues.
    Try to start a practice session on a green track and let the AI do the work.
     
  4. Manta

    Manta Registered

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    yeah, still no dice. Tried it on naturally progressing as well as on green, put a heap of AI on and let them do their thing for ages....no rubber.
     
  5. Lgel

    Lgel Registered

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    What a great track.
    Racing there is a pleasure thanks.
     
  6. Duc

    Duc Registered

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    un petit bug,
    le fichier .xml se rempli tout seul 1mo pour 30sec, sans roulé.
     
  7. hammer666

    hammer666 Registered

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    And don't forget the worlds heaviest traffic cones!
    Hit one at Chicane and it almost flipped my car upside down! :O

    Small price to pay though, doubt we'll ever see it updated, but it's still a wonderful track. :)
     
  8. feels3

    feels3 Member Staff Member

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    I know that some stuff could be better or some bugs could be fixed, but I don't have any free time, sorry.
     
  9. Marc Collins

    Marc Collins Registered

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    Despite some small flaws and being "old" by rF2 standards, your tracks are still the benchmarks for 3rd-party tracks. They, and you, are legendary in this community.

    Would you consider allowing someone who passes your approval to "finish" tweaking them? We know you are busy with bigger and better endeavours.
     
  10. willz

    willz Registered

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    this track is far better than any other apart from feels 3`s other tracks he shows how its done, no wonder he was snapped up, cheers feel 3
     
  11. fab06

    fab06 Registered

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    has someone correct the tree bug transparency yet ??

    [​IMG]
    [​IMG]
     
  12. Marc Collins

    Marc Collins Registered

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    No, but please do so. feels3 is too busy to do it himself. Just label the new version "Croft-community update" so there is no confusion. If feels3 ever gets the time, he can update his own tracks his own way, but in the meantime, as was the case with Lester, it is ridiculous to have a 99% perfect track in use. That doesn't honour the author and is stupid for the community. No one questions feels3 godlike status as a track artist and no issues of attribution need to be involved in fixing this small glitch in his three tracks.

    So go for it!!!!!!!! I would have already done it myself if I had the modding skills.
     
  13. fab06

    fab06 Registered

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    i agree with you marc , feels3 do great work on R3E now and have no time for this but i dont have 3dmax so like you i can't do something with only 3Dsimed, that why i ask if someone have already correct this bug ??
     
  14. Tuttle

    Tuttle Technical Art Director - Env Lead

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    You need the author 3DsMax source to fix those trees because you have to select all vertex, change alpha value to 99.9% and re-export .GMTs.

    EDIT: Yes, it's a 10 minutes job.
     
  15. fab06

    fab06 Registered

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    can you do it in Rar , Zip or Mas with just the .gmt tree ??

    Instance=treesnew02
    Instance=trees02
    Instance=trees06
    Instance=trees07
    Instance=trees08
    Instance=trees09
    Instance=trees10
    Instance=trees12
    Instance=treesnew01
    Instance=trees17
    Instance=trees20
    Instance=trees26
    Instance=treesnew05
    Instance=trees21
    Instance=trees26b
    Instance=trees26c
    Instance=treesnew02b
    Instance=trees12b
    Instance=trees26_1
    Instance=trees14
    Instance=treesnew006
    Instance=treesnew006up
     
  16. Tuttle

    Tuttle Technical Art Director - Env Lead

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    You need original billboard mesh to change vertex alpha values, re-export trees and re-package the component.

    .GMT reverse engineering usually fails when it comes to Trees/Billboards editing (e.g. using 3dSimEd).
     
  17. fab06

    fab06 Registered

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    dont understand all (very bad english for me) just it need 3Dmax to do it , but thanks Tuttle ..
     
  18. Guimengo

    Guimengo Guest

    Il a besoin d'utilizer les fichiers originals pour changer ça en 3DsMax
     
  19. fab06

    fab06 Registered

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    thx for the translate Guimengo :rolleyes:

    i try with last version of 3Dsimed , View attachment 18722

    i change the "Alpha Sort Offset" value to -1 and no more transparency ! !
    but now ingame trees seems darken/unglossy/dead color dont the exact word in english ..

    steel work on it ..
     
  20. Marc Collins

    Marc Collins Registered

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    I would assume Tuttle knows what he is talking about. If he says the original source file is needed, it will be needed. That means we must ask feels3 to do the update. I will do so.
     

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