Nice work. You can use Lods. take what you have as lod b, add some chamfer's to the edges add a bit here add a bit there, so they look nicer close up. You can go up to 1000 tri's easily with a vehicle, around 1500-2000 for something as detailed as a firetruck. I'd put 2500 as the limit though and wouldn't go any higher than that. Think ahead when you making the model and think what can be covered with a bump map and what needs to be modelled. btw, try and count in tri's, not poly's, polys only give you an average amount of faces.
Well, if all goes correctly, I am supposed to pass that car with 100+ kph. So, I do not think I will see the details Compared to what I have seen so far around on the net, they look really good. And indeed, performance is key.
BIG THANK YOU to you Community needs modders like you, please keep doing great work, this track looks very promising.
Why is it the modding community tracks look and drive and perform way nicer than the ISI tracks? very strange.
erm, beta perhaps? This track looks awesome. Thank you for the effort and do take your time quickly..
Yeah but there both in Beta, whatever, we are getting some amazing tracks! thanks everyone for your hard work, much appreciated.
Really? I wouls love to get Lakeside Park here in Brisbane done for RF2. I did it for RF1 but the textures are not good enough. Love your work
Really looking forward to driving on this track. Croft is my local circuit and I've been lucky to have driven a few laps in RL