I found that UpdateScoring method is never called when plugin is run with dedicated server. The same plugin run with client (game) instance works like a charm. Anyone, especialy devs may confirm that? There is also small thing I cannot manage: mSectorFlag[] returns unexpected values. In rF1 it returns 1 or 0. Now I get 11 and occasionaly 1. Here is the code I'm using to write it into file: Code: fprintf_s( fo, "SectorYellowFlags=(%d,%d,%d)\n", info.mSectorFlag[1], info.mSectorFlag[2], info.mSectorFlag[0]); BTW: I hoped to be the first who released plugin for rF2 Again, please consider to create plugin subforum. My previous request fell down to 3 page after 6 hours: http://isiforums.net/f/showthread.php/2386-Plugin-developers-subforum. Without subforum plugin developement questions will be easily missed. BTW: Example plugin is set to use V1 of InternalsPlugin. InternalsPlugin itself is defined for v4 already. It's a note to all which cannot get new features to work (access driving aids settings etc)
Same problem here, after do some tests in game works perfectly, then in a dedicated server... no gave any data. Regards.
Where did you guys find any info of plugins at all? I can't even find that example.cpp that someone has mentioned...
You were seeking not enouth Look at downaloads thread. InternalsPlugin has been released about 2 weeks ago (yet before beta)
Spent hours trying to work out what I was doing wrong today, comparing to an rF1 plugin that worked fine, checking multiplayer.ini settings, etc etc etc... this is rather frustrating. Anyone got info on ForceFeedback() ? The example needs the incoming changed from float to double to get called at all, but the returned value appears to be ignored completely by rF2.
Same problem here. Worked fine on my own pc, but once I ran my plugin with the dedicated server it doesn't run at all... It only uses the UpdateScoring-part, no telemetry, ffb,...
?? UpdateScoring works for you under dedicated or game? I think we are starting to mix different issues. Please start new thread for each single issue.
UpdateScoring works in the game, but not while running the dedicated server. So, same problem as your opening post .
Mee was referring to his plugin using only the updatescoring; hence it doesn't really do anything on a dedi
This was inadvertent (the dedicated server failing to call UpdateScoring), and should be fixed in the first update.