How to produce a tree strucure of cars like in rF1 in the Car selection HUD

Discussion in 'Car Modding' started by MaD_King, Jan 13, 2012.

  1. MaD_King

    MaD_King Registered

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    Hi, I have a question.

    In multi car and category mod, we want to structure like this (and it is done in rF1 like this in mod) :

    - Category 1
    ---- Car Type 1
    --------- Team Name 1
    ------------ Car 1 with Skin 1
    ------------ Car 2 with Skin 2
    --------- Team Name 2
    ------------ Car 1 with Skin 1
    ------------ Car 2 with Skin 2
    ...
    ----- Car Type 2
    --------- Team Name 3
    ------------ Car 1 with Skin 1
    ------------ Car 2 with Skin 2
    --------- Team Name 4
    ------------ Car 1 with Skin 1
    ------------ Car 2 with Skin 2
    ...etc
    - Category 2
    ---- Car Type 1
    --------- Team Name 4
    ------------ Car 1 with Skin 1
    ------------ Car 2 with Skin 2
    --------- Team Name 5
    ------------ Car 1 with Skin 1
    ------------ Car 2 with Skin 2
    ...etc

    In the Historic 1960 you have F1, F2 and F3 and some cars, all is on the same line. Not easy to be sure you get the good car in the good category, so to get clearly the tree of class and car for selection.

    How to do in rFactor 2 to create a "tree" of category/cars?
     
    Last edited by a moderator: Jan 13, 2012
  2. kart38

    kart38 Registered

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    Sorry, I don't have an answer for you. I just wanted to show my support for figuring this out. This is the one UI thing that I really want to see done. This method made a lot of sense to me and I'd like to have the option to have it back.

    Jason
     
  3. ernespeed

    ernespeed Registered

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  4. mschreiner

    mschreiner Registered

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  5. mschreiner

    mschreiner Registered

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    I think they should have an option for Tree View or Vehicle Card view. Or, Make it tree view and just show the vehicle card when you choose it.
     
  6. varel

    varel Registered

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    I agree, the step of "car model" before going to the skins would be usefull.

    I have additional point. Scrolling through the "cards" by the mouse wheel and keys "left", "right" would be nice and much more comfortable.
     
  7. Rantam

    Rantam Registered

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    Hi there,

    first a small clarification to avoid confusion: HUD = Heads up display (like the one where you see the speed, rpm, laptimes, etc); UI = User interface (menus, buttons, etc).

    Now: as far as I've seen it's just a matter of programing the UI to work like that. As soon as the beta was released i started working on a new UI and after a few minutes had a WIP version of a car selection tree in game. Haven't given it a full test yet but apparently you could have a tree like the one you had in rF1 if you want, as the rF1 UI functions are still there and some more have been added (like that "lateral scroll car list") which is cool.

    Regards
     
    Last edited by a moderator: Jan 16, 2012
  8. MaD_King

    MaD_King Registered

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    Interesting, if ISI can give an alternate version of UI with this layout in future Beta version, it will be great
     
  9. MaD_King

    MaD_King Registered

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    Plop, can ISI get some update on this question?
     

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