Recommended FFB values on Windows Wheel Control Panel from ISI point of view?

Discussion in 'General Discussion' started by MaD_King, Jan 12, 2012.

  1. MaD_King

    MaD_King Registered

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    What values ISI recommend on the Wheel windows control panel for G25/G27 wheels.

    Thanks in advance.
     
  2. MaD_King

    MaD_King Registered

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    Bump ?
     
  3. Jameswesty

    Jameswesty Registered

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    Try this

    http://isiforums.net/f/showthread.p...ng-a-strong-noise-rattle-with-your-controller...


    This is what I use

    [ Input ]
    Control - Throttle="(1, 3)"
    Control - Brake="(1, 11)"
    Control - Steer Left="(1, 1)"
    Control - Steer Right="(1, 0)"
    Control - Shift Up="(1, 36)"
    Control - Shift Down="(1, 37)"
    Control - Neutral="(0, 89)"
    Control - Reverse Gear="(1, 46)"
    Control - First Gear="(1, 40)"
    Control - Second Gear="(1, 41)"
    Control - Third Gear="(1, 42)"
    Control - Fourth Gear="(1, 43)"
    Control - Fifth Gear="(1, 44)"
    Control - Sixth Gear="(1, 45)"
    Control - Seventh Gear="(0, 89)"
    Control - Eighth Gear="(0, 89)"
    Control - Ninth Gear="(0, 89)"
    Control - Clutch In="(1, 15)"
    Control - Toggle AI Control="(0, 30)"
    Control - Driver Hot Swap="(0, 89)"
    Control - Passenger Select="(0, 89)"
    Control - Display Mode="(1, 35)"
    Control - Pit Request="(1, 33)"
    Control - Pit Menu Up="(0, 200)"
    Control - Pit Menu Down="(0, 208)"
    Control - Pit Menu Inc="(0, 205)"
    Control - Pit Menu Dec="(0, 203)"
    Control - Message History="(0, 89)"
    Control - TCOverride="(0, 24)"
    Control - Launch Control="(0, 53)"
    Control - Speed Limiter="(1, 32)"
    Control - Bias Forward="(1, 16)"
    Control - Bias Rearward="(1, 18)"
    Control - Increment Boost="(0, 52)"
    Control - Decrement Boost="(0, 51)"
    Control - Temporary Boost="(0, 89)"
    Control - Power Demand="(0, 89)"
    Control - Inc Front ARB="(1, 17)"
    Control - Dec Front ARB="(1, 19)"
    Control - Inc Rear ARB="(0, 89)"
    Control - Dec Rear ARB="(0, 89)"
    Control - Look Left="(1, 39)"
    Control - Look Right="(1, 38)"
    Control - Rear Look="(0, 48)"
    Control - Instant Replay="(0, 19)"
    Control - Pause="(0, 25)"
    Control - Restart Race="(0, 89)"
    Control - Toggle Free Move="(0, 22)"
    Control - Zero Free Move="(0, 89)"
    Control - Display Vehicle Labels="(0, 38)"
    Control - Ignition="(1, 50)"
    Control - Starter="(1, 47)"
    Control - Horn="(0, 35)"
    Control - Headlights="(1, 49)"
    Control - Handfrontbrake="(0, 89)"
    Control - Handbrake="(0, 89)"
    Control - Wipers="(1, 48)"
    Control - Look Up="(0, 89)"
    Control - Look Down="(0, 89)"
    Control - Look Roll Left="(0, 89)"
    Control - Look Roll Right="(0, 89)"
    Control - Adjust Seat Fore="(0, 89)"
    Control - Adjust Seat Aft="(0, 89)"
    Control - Adjust Seat Up="(0, 89)"
    Control - Adjust Seat Down="(0, 89)"
    Control - Screenshot="(0, 88)"
    Control - Time Acceleration="(0, 45)"
    Control - Framerate="(0, 33)"
    Control - CPU Time="(0, 46)"
    Control - Alternate Esc="(0, 89)"
    Control - Steering Help="(0, 59)"
    Control - Opposite Lock="(0, 60)"
    Control - Braking Help="(0, 61)"
    Control - Stability Control="(0, 62)"
    Control - Spin Recovery="(0, 63)"
    Control - Invulnerability="(0, 64)"
    Control - Auto Shifting="(0, 65)"
    Control - Traction Control="(0, 66)"
    Control - Anti-lock Brakes="(0, 67)"
    Control - Auto Pit Lane="(0, 68)"
    Control - Auto Clutch="(0, 87)"
    Control - Toggle Mirror="(0, 4)"
    Control - Toggle HUD Stats Bar="(0, 5)"
    Control - Toggle HUD Tachometer="(0, 6)"
    Control - Cycle HUD MFDs="(0, 7)"
    Control - Toggle Overlays="(0, 8)"
    Control - Realtime Chat="(0, 20)"
    Control - Quick Chat #1="(0, 89)"
    Control - Quick Chat #2="(0, 89)"
    Control - Quick Chat #3="(0, 89)"
    Control - Quick Chat #4="(0, 89)"
    Control - Quick Chat #5="(0, 89)"
    Control - Quick Chat #6="(0, 89)"
    Control - Quick Chat #7="(0, 89)"
    Control - Quick Chat #8="(0, 89)"
    Control - Quick Chat #9="(0, 89)"
    Control - Quick Chat #10="(0, 2)"
    Control - Quick Chat #11="(0, 11)"
    Control - Quick Chat #12="(0, 3)"
    Control - External Signal Up="(0, 89)"
    Control - External Signal Down="(0, 89)"
    Control - External Signal Left="(0, 89)"
    Control - External Signal Right="(0, 89)"
    Control - External Signal Select="(0, 89)"
    Control - External Signal Cancel="(0, 89)"
    Control - View Next Vehicle="(0, 78)"
    Control - View Previous Vehicle="(0, 74)"
    Control - View Original Vehicle="(0, 156)"
    Control - Driving Cameras="(0, 210)"
    Control - Onboard Cameras="(0, 199)"
    Control - Swingman Camera="(0, 201)"
    Control - Spectator Cameras="(0, 207)"
    Control - Tracking Cameras="(0, 209)"
    Control - Swingman Up="(0, 72)"
    Control - Swingman Down="(0, 80)"
    Control - Swingman Left="(0, 75)"
    Control - Swingman Right="(0, 77)"
    Control - Swingman Zoom In="(0, 73)"
    Control - Swingman Zoom Out="(0, 71)"
    Control - Swingman Reset="(0, 76)"
    Control - Camera Slow Move="(0, 89)"
    Control - Camera Move Forward="(0, 89)"
    Control - Camera Move Backward="(0, 89)"
    Control - Camera Move Left="(0, 89)"
    Control - Camera Move Right="(0, 89)"
    Control - Camera Move Up="(0, 89)"
    Control - Camera Move Down="(0, 89)"
    Control - Camera Tilt Up="(0, 89)"
    Control - Camera Tilt Down="(0, 89)"
    Control - Camera Tilt Left="(0, 89)"
    Control - Camera Tilt Right="(0, 89)"
    Control - Camera Turn Left="(0, 89)"
    Control - Camera Turn Right="(0, 89)"
    Control - Camera Zoom In="(0, 89)"
    Control - Camera Zoom Out="(0, 89)"
    Control - Toggle use of hardware plugins="(0, 34)"
    Control - Push To Talk Control for Voice Chat="(0, 89)"
    Control - Push To change camera view="(0, 89)"
    Control - Reset Force Feedback="(1, 34)"
    Control - Standard Display="(0, 89)"
    Control - Pit Display="(0, 89)"
    Control - Vehicle Status="(0, 89)"
    Control - Driving Aids="(0, 89)"
    Control - Extra Info="(0, 89)"
    Control - Race Info="(0, 89)"
    Control - Standings Display="(0, 89)"
    Control - Penalties Display="(0, 89)"

    [ Force Feedback ]
    Type="1" // Type of force feedback: 0=off 1=wheel 2=joystick 3=rumble/gamepad 4=custom
    Ignore controllers="0" // Do not use FFB on: 1=controller1, 2=controller2, 4=controller3, 8=controller4 (or add values to ignore multiple controllers, for example 15 ignores all)
    Skip updates="0" // Apparently some drivers can't handle a quick FFB update rate, so use this hack to skip the given number of updates (0=full update rate, 1=half, 2=one-third, 3=one-quarter, etc.)
    Steering effects strength="10000.00000" // -10000 to +10000, applies to all steering effects (torque, resistance, static spring, jolt, etc.)
    Steering torque filter="5" // Number of old samples to use to filter torque from vehicle's steering column (0-32, note that higher values increase effective latency)
    Steering torque per-vehicle mult="1.00000" // Per-vehicle steering column torque multiplier (this is a copy of the .CCH value)
    Steering torque zero-speed mult="0.45000" // Multiplier at zero speed to reduce unwanted oscillation from strong static aligning torque
    Steering torque sensitivity="1.00000" // Sensitivity curve applied to representable torques: 0.0=low 1.0=linear 2.0=high
    Steering torque extrap time="0.0100" // Time in seconds to extrapolate steering torque based on current change (Range: 0.001 to 0.050. To disable, set 'blend' to 0.0)
    Steering torque extrap blend="0.00000" // Higher blends of extrapolated value allows driver to feel torque changes even when actual torque exceeds 'input max' (0.0=disables, 1.0=max)
    Steering resistance type="0" // 0=use damping, 1=use friction
    Steering resistance coefficient="0.10000" // Coefficient to use for steering resistance. Range: -1.0 to 1.0
    Steering resistance saturation="0.10000" // Saturation value to use for steering resistance. Range: 0 - 1.0
    Steering spring coefficient="0.00000" // Static spring effect rate (-1.0 to 1.0)
    Steering spring saturation="0.10000" // Static spring effect peak force (0.0 to 1.0)
    Rumble strip magnitude="0.00000" // How strong the canned rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.
    Rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    Rumble strip pull factor="1.50000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
    Rumble strip update thresh="0.05000" // Amount of change required to update rumble strip effect (0.0 - 1.0)
    Jolt magnitude="1.50000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.
    Throttle effects strength="10000.00000" // -10000 to +10000, applies to all throttle effects (force, vibration, static spring, etc?)
    Throttle effects on steer axis="0" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
    Throttle spring coefficient="0.10000" // Static spring effect rate (-1.0 to 1.0)
    Throttle spring saturation="1.00000" // Static spring effect peak force (0.0 to 1.0)
    Brake effects strength="10000.00000" // -10000 to +10000, applies to all brake effects (force, vibration, static spring, etc?)
    Brake effects on steer axis="0" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
    Brake spring coefficient="0.30000" // Static spring effect rate (-1.0 to 1.0)
    Brake spring saturation="1.00000" // Static spring effect peak force (0.0 to 1.0)
    Clutch effects strength="10000.00000" // -10000 to +10000, applies to all clutch effects (force, vibration, static spring, etc?)
    Clutch effects on steer axis="0" // 0 = Clutch effects on clutch axis, 1 = brake effects on steering axis.
    Clutch spring coefficient="0.20000" // Static spring effect rate (-1.0 to 1.0)
    Clutch spring saturation="1.00000" // Static spring effect peak force (0.0 to 1.0)
    Gearbox effects strength="10000.00000" // -10000 to +10000, applies to all gearbox effects (force, vibration, static spring, etc?)
    Gearbox effects on steer axis="0" // 0 = Gearbox effects on gearbox 'axis', 1 = brake effects on steering axis.
    Gearbox spring coefficient="0.00000" // Static spring effect rate (-1.0 to 1.0)
    Gearbox spring saturation="1.00000" // Static spring effect peak force (0.0 to 1.0)
    Other spring coefficient="0.20000" // Static spring effect rate (-1.0 to 1.0) for any other FFB-capable controllers
    Other spring saturation="1.00000" // Static spring effect peak force (0.0 to 1.0) for any other FFB-capable controllers
     
  4. MarcusarilliuS_IRL

    MarcusarilliuS_IRL Registered

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    Do you mean the logitech profiler?? If so then set like this...

    Rotation = 900 degrees.
    Feedback strength = 107%
    All other settings = 0%
    Centering spring unticked and set to 0
    check the box to allow game to change settings.

    These are the recommended G25/G27 settings for all racing games.
     
  5. NitroStar

    NitroStar Registered

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    Except pCARS (in my opinion). Too much slack in the center until I figured, what the heck, I'll try default and it actually feels better now. I do pretty much use your above settings on all other games, but it's funny how I could not get pCARS' devs to state what they actually use in their Logitech Profiler settings when they are coding and tweaking.
     
  6. MaD_King

    MaD_King Registered

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    Yes it's what I want. But from ISI :)
     
  7. Richard Busch

    Richard Busch Member

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    I'm finding that if I change my rotation in the profiler to match what the rF2 car that I'm driving matches, I get a much better steering response.

    For example, in game the F3 Eve has steering wheel range with vehicle set checked, of 576. I set my profiler to 576 rotation.
    In game the Megane wheel range with vehicle set checked is 612, I set my profiler rotation to 612.

    I know I could set everything to 900, but I feel there must be a reason for ISI to have this steering wheel range/vehicle set different for each car.

    I do get a very good steering response by doing this.
    So far this is just my feelings. I have not had a lot of testing, but it does feel good to me.
     
  8. MarcusarilliuS_IRL

    MarcusarilliuS_IRL Registered

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    I think the idea is like iRacing. You set it to 900 in the profiler and then the game sets it to the correct rotation itself for each car.
    you shouldn't have to change the profiler rotation for each car.

    you leave at 900 in profiler to give the game the full rotation to work with. Then it limits the rotation for each car dependent on what ISI have specified for each.
    You won't get hard stops being reduced I think but it will only register x amount for each car.
     
  9. Michael Juliano

    Michael Juliano Track Team

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    I can only speak for my personal setup, but for the game controller property settings I have:

    Rotation = 900 degrees.
    Feedback strength = 100%
    All other settings = 0%
    Centering spring checked and set to 80 (I know a lot of people don't like it, but I actually prefer a bit of centering spring)
    Allow game to change settings box checked...
     
  10. Richard Busch

    Richard Busch Member

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    Thank you. That makes sense. I will give it a try.
     
  11. MarcusarilliuS_IRL

    MarcusarilliuS_IRL Registered

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    I thought that the game forces if modeled correctly will provide their own centering spring and if you set any value in the profiler other than 0 you are overriding/interfering with the games effects?
    Also the 107% strength was suggested to be the optimal to reduce the dead feeling that logitech wheels exhibit at the center.
     
    Last edited by a moderator: Jan 13, 2012
  12. lightspeed

    lightspeed Registered

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    Would like an answer from isi on this since I really thought the FFB would be better then RF1 but it's not so what's up?

    Yes I know it's a beta but they've been working on this for a while now so is it just my settings?
     
  13. Richard Busch

    Richard Busch Member

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    Thanks to MarcusarilluS. I think that's the sweet spot for my G25. Set the rotation to 900 in Profiler and keep the Vehicle set checked in game.
    I will try the 107% strength next.

    Thanks
     
  14. MaD_King

    MaD_King Registered

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    Thank you, I will try this.
     
  15. Jadran73

    Jadran73 Registered

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    Settings for T500 RS ?
     
  16. Terence Groening

    Terence Groening Registered

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    I actually prefer not to mess with the manufacturer's defaults (except, of course, when they have that combined pedals setting wrong!). But that's more from a viewpoint of testing out-of-the-box feel. For fine tweaking, it seems a bit too subjective to recommend - we've got ISI employees and private beta testers who are very good drivers but nonetheless disagree on these settings.
     

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