How do we load the shaders into 3dsmax?

Discussion in 'Track Modding' started by Bigfish, Jan 12, 2012.

  1. Bigfish

    Bigfish Registered

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    When i use the gmotor material i get an error saying shader "L2Diffuset0" not found :/ so i assume i have to somehow load rf2 shaders into max somehow
     
  2. Bigfish

    Bigfish Registered

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    Ok worked it out
    For anybody else, you have to copy coreshaders.mas into Program files(x86)\Autodesk\3ds Max 2011\hardwareshaders\
    or whatever max version u have >
     

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