Well, if that is the case, I would be hugely disappointed. I mean, wouldn´t it make sense, for a developer, after seeing how the AI was/is in rF1 to decide and redo the AI engine for rF2, if the AI engine is seriously that flawed? Why stick to it? Why investing resources in something that was "broken" or not working from the beginning?
Hi, I have still these bugs offline and online too. When Im really close to the oponents car, it starts lagging. AIs as well. Cant play rF2 with it. http://youtu.be/IiGEJhQjoKc PC: XP Professional SP3 NVIDIA GeForce GTX 260 Intel Dual CPU E2180 2 GB RAM
I would be very disappointed too. I don't know if the developers have done, but the AI would probably have needed to be restarted from scratch if realistic slipstreaming/ blocking weren't physically possible to put into RF1. Maybe if we nag enough, and our nagging gets noticed, the developers will focus more on it?