"the forums would have been made live this morning, not last year" Being a developer myself I'm curious: Don't you feel the forums provided valuable input for the direction of development? I would assume opening development process to some extent can be more efficient, than keeping it closed until the end. Of course I guess community feedback becomes much more valuable when some product is actually out. Has the developer team at any stage considered releasing some sort of alpha, like they do in Project CARS? As for the forums troubles, from what i saw as an outsider, the main issue was communicating estimates that were not pessimistic enough, not starting forums too early. Some people don't think and act as grown ups unfortunately, but they're a minority, however loud they can be.
It isn't actually even alpha yet, still firmly in pre-alpha. Personally I wouldn't even rate a solitaire game when it's about 12% done, let alone a simulator. What I see at the moment is immense promise, and know that the people behind it can and have done great sims in the past. Just enjoying the ride. =) And good point about AC too, if it weren't from nKP I'd have a hard time believing they'd really come out with anything. A great year for sim racing this, rF2, pCARS, AC, GTR3, the long awaited release of the new tyre model for LFS (hey, one can dream )...
Was looking for some kind of “official appreciation” thread, but I guess this is the best place at the moment. Sooo to the entire development team: thanks for all your hard work! I’m sure rF2 will have the same impact on the sim racing community like rF had!!
When the beta becomes publicly available, is there any likelihood that more of them will start participating on the forums? We will surely have detailed questions about various systems (FFB, graphics, etc) and it would be nice to talk to the people who developed those aspects of the game.
I would think you may see a few more of them after the beta is released and their schedule settles down a little bit. On the flip side Luc and I may be around less as we'll be ramping back up to get the next round of beta mods out. Yes, a two man environment team trying to achieve what Luc and I have done is... stressful... at times. My goal for the environments was that they are convincing while you're in the cockpit turning laps. We didn't have time to worry about how everything looked from every angle. Your office is the cockpit, and that's will you'll be 90% of the time, so that's where we focused. If, while you're fighting for 5th position, or trying to gain just one more tenth of a second to move up the starting grid, you forget you're driving a sim and feel connected to what you're seeing around you then we achieved our goal. Now, do we WANT to achieve more--hell yes. The beauty of rF2 is that we can continue to develop, polish, and expand everything long after we release the 1st gold build--we plan on it. It's going to be a fun ride And, by the way, my first name is Michael. I go by Scott normally...
One of the reason ISI does a fine job with fewer people is we trust people to take of their own business. Seems like those that post here are doing a pretty good job so I feel no need to duplicate their work.
Habu Bring T Bone and we're good for a nice discussion around ffb and netcode with you and physics with him.
Congrats development team! Special thanks to Tim, Scott, and of course Gjon for providing info and support for the SimHQ Preview. Time to go toss some old formula cars around Spa.
For developing rFactor 2 did you make use of the Scrum methodology? I work at an IT department as a technical designer. We started using Scrum, and have achieved a higher degree of quality and productivity.
Thats why the "big" companies never get their game devs on the forums People online tend to say things louder (and i say that mildly) then in person. I would not make a problem out of it. Dont reply to people who overreact and ban them if needed. And some people are just to passionate about stuff. Anyway, it is nice to see you guys replying and being active.
Okay as to update this thread on what is of today and what was mentioned with pCARS Yes it has great graphics and I am getting 77fps the lags are all but fixed they are still fine tuning a bit but it is very good!! Will I take anything away from either team NO!!! They have done a lot of work together and are friends!!! As far as pCARS being licensed ISI technologies I do not think that is the case. While the Madness engine may be related to graphics the only thing I see that may link them physics wise is Doug Arnao who goes way back with Gjon and Ian. What else I can say and I really don't know the reason for it cause it is not a game wide situation is the very poor frame rates I have experienced in rF2 on tracks like Mills. Spa is perfectly fine!! I don't get it this is still the gMotor2 graphics engine and I would have thought it would have been perfected by now? gMotor3? Soon?
Think Ill quote mr PLAYLIFE from an other thread that sums it up for me "You guys (ISI) have personally got involved with the community by chatting to us and taking onboard our feedback (and so on and so forth) and so some of us (if not all!) have confidence in what you guys say. There's no bs and publicity talk and I can say that it feels like we're talking with human beings rather than simply PR machines." Congrats all