native resolution

Discussion in 'General Discussion' started by peterchen, Nov 18, 2011.

  1. peterchen

    peterchen Registered

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    Hi all, hi Tim!

    Technical question: What resolutions will rF2 supporting? Or:
    What is the highest res rF2 is made for?

    I hope it´s created for res higher than 1080p, for increasing resolution is still the best way to make things
    look much more realistic!

    Thanks in advance and greets,

    pete
     
  2. 88mphTim

    88mphTim racesimcentral.net

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    1080p is 1920x1080. rFactor 1 goes higher than that... :)

    Native resolution is about the monitor limitations. Not usually the software. The resolutions are queried from the OS.
     
  3. the_last_name_left

    the_last_name_left Registered

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    is there a theoretical maximum? a 2 or 3Gb limit in rf1? any ideas on what the highest res rF has been run at?

    oh, and will there be a 64 bit exe (for rF2)? (I hope so - even 32 bit with the header changed is still problematic, no?)
     
  4. 88mphTim

    88mphTim racesimcentral.net

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    32bit exe.
     
  5. peterchen

    peterchen Registered

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    Very nice! Thank you! I already thought so, but wanted to read just to be sure....
     
  6. the_last_name_left

    the_last_name_left Registered

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    Thanks tim. Aren't people going to be running into memory issues? Large Address Aware, and all that jazz?
     
  7. K Szczech

    K Szczech Registered

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    Simply put - if your system is capable of it, rFactor offers it.

    I know some games offer only a limited set of screen resolutions but that's just lazy programming on their side.
     
    Last edited by a moderator: Nov 19, 2011
  8. Lazza

    Lazza Registered

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    Yeah, the whole memory address thing is a separate issue, but screen resolution isn't really a factor in it. (multiply out your screen res at 32-bit... doesn't add up to much in the scheme of things)

    ** Might add that 'causing problems' depends on modders. rF2's listed minimum requirements say 2GB RAM - if a mod doesn't allow for that in its lower/lowest settings (at least), so that people with 2GB can't run it, you could probably put it in the "shooting yourself in the foot" category.

    Most rF1 mods that kill the non-patched (4GB) .exe are converted from other games and not properly downscaled for lower detail levels.

    Whether a mod made in 5 years should still run on that that same 'minimum system' on lowest detail is probably a whole discussion in itself, but for the moment at least I think it has to be a goal. (personally I think it should always be a goal, because it's a driving sim - not a gallery)
     
    Last edited by a moderator: Nov 20, 2011
  9. Omicron

    Omicron Registered

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    True, but rFactor 1 UI looks terrible when resolution is set higher than 1024*768.
     
  10. Hutch-SCO

    Hutch-SCO Registered

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    Mine looks perfect at 1920x1200 it looks terrible at 1024x768......
     
  11. RRA-MArk

    RRA-MArk Registered

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    I run rF1 at 2560x1600 - 32bit on a Dell 30" and it looks VERY nice. So I think it's safe to say rF2 will handle whatever your hardware can manage.
     
  12. Emery

    Emery Registered

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    Ditto 2560x1600 on 30" monitor (but if I had to do it over today, I'd go with triple 1080p screens as they're cheap enough now).
     
  13. quickmik

    quickmik Registered

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    I drive rFactor in 5040 x 1050 resolution wit an th2go, an it is pretty fine
     
  14. MarcG

    MarcG Registered

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    I've got a 14" at 800x600 and its IMMENSE!




    :p
     

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