I have not read or heard anything about if there will be anything related to NASCAR (Stock Car) racing with current rules built into the new rfactor 2. If I missed a post somewhere, please direct me to that post because I would really like to know. All that I've seen has to do with road racing.
Maybe we could start a list here of nascar rules that we would like to be able to use. 1: Double file restarts and the wave around: cars on the tail end in front of the leaders get the wave around then all cars restart double file with the lap cars at the back instead of the inside lane. 2: 3 attempts at green white checker finish instead of just one or unlimited. 3: proper working of the lucky dog rule. where the 1st car the fewest laps down gets a lap back, instead of 1st car not on the lead lap. cant think of anymore right now...
I think ISI is aware but they still haven't said yea or nae http://isiforums.net/f/showthread.php/315-Stockcar-Rules-for-rF2
They have to do nascar (oval). If they don't it will be a big mistake. The oval rules in rf1 left something to be desired. I ran VHR nascar alot and every version had pace car issues, yellow flag issues, black flag issues...etc....but it was still a blast. I would like to see an improvement.
yes i would like to see an improvement as well of the rules, if they fixed the rules and lucky dog this would be a great nascar style racing sim. with the new road tech the physics the tire model, i dont think anything could beat it
Don't hold your breath... ISI will probably not License NASCAR. the Simfactory on the other hand may very well. so what will happen is we will not get Nascar outside of our own hand built mods, and then in like a year or so TSF will release their Nascar Game and we'll have to pay for it again. or stick to our own. And please don't even mention VHR with out calling it stolen SCE. cuz that's who really built VHR. and why ISI is promoting the mod stealers Race to Play I have no idea. probably being paid to. there are a few groups working on Stock Car mods, so you will get something. whether or not ISI tunes rF2 for stock car use before they do it for The Sim Factory... that's to be seen. I'm working on 2013. View attachment 1862
Some of us see it much differently. if you look around of late, many here complain about the included ISI cars with rf2, physics, graphics, realism, ffb, etc ... ISI probably just does not have the time i'm sure to go through every car and track and tweak things till they're as real as can be. They could probably just throw out a car a month like other companies and say hey its laser accurate and drives perfectly like the real one, and we know how that story goes. so I and others see it as extremely wise for them to continue encouraging and supporting them (tsf) in stock car respect. a very small price to pay to get extremely accurate and highly detailed stock car racing. Their latest video and pics look as good or better in some cases than rf2 sometimes. testimonials from real racing associations and endorsements from a ton of real drivers have continually affirmed their realism, another one just spoke about it today. i bet they (isi) would love to partner with other specialists too for open wheel stuff maybe and others. it only highlights all the specific qualities of their product in ways that make them shine much more than a mod would, commercially and recreationally. stock car mods are fun, stock car specific products are waay better! IMO https://fbcdn-sphotos-a.akamaihd.ne...5150797_163493670796_11955525_423410838_n.jpg https://fbcdn-sphotos-a.akamaihd.ne...3690021_64246450020_11803653_1719049199_o.jpg
Hey, I'm not knocking TSF... they are good guys I know them. they do fine work. I just want rFactor 2 stock cars so I can mod the game, add parts, change physics and not wait for anyone else to release it or even decide that it's the right thing to do. TSF becomes a separate sim and it's not moddable like rF2. I believe ISI will be releasing some type of old stock cars, which should give us some kind of base.
Dynamic track is going to make oval racing on any other sim freaking lame. I really can't wait till some oval stuff gets released.
@ JV27 It's a figure of speech... But hey if you like supporting thieves and paying for stolen stuff, that's your deal. Just don't expect people who know the truth to not call it out every-time we see it. VHR was stolen from SCE and it doesn't matter how many times they updated it. The guy at Volunteer Graphics worked hard on those models and the guys at SCE paid good money for them. Then to have Race2Play charge people and allow VHR to claim them.... that's just wrong.
I know you weren't knocking them, I was saying a different point of view is all. Seems ISI included enough to get stock cars into the rf2 stuff already? If it was done in rf1 then should be the same in rf2? TSF just probably extends things much deeper and has extras. Again TSF has a building groove in their first release which manages grip as the race progresses to match real racing conditions, I think theirs is fixed over time not sure. They called it actiive track or live track, i searched forums but can't find it. RF2 has a dynamic grip buildup where cars racing change grip the more laps they race on it. correct me if I am wrong just trying to help.
With iRacing having a license for Nascar would that not make it more difficult for ISI to get one? Sure they could make a generic stock car which is fine, but I'd like to know if a double license like that is or could be possible
A NASCAR license I'm sure is crazy expensive. I doubt ISI could afford it or would want to pay such a high price. I'd like to see ISI do a super latemodel and a couple of half mile to three quarter mile ovals.
i think it has been said that nascar is no longer signing exclusive licenses so its not isolated to iracing which is great imo. i see no need for isi to waste money on the license either.
cheers guys, yeah I was just curious about the license, obviously ISI just putting the basics in for the Modders to then play with is what we're after!