I know this is comparing apple's n oranges, but. The brake feel in RF2 I think is top draw, I've got a real connection through the wheel as to when the grip is starting to go, front or rear. In AC, I am just not getting this, at all, tweaking a bit of the AC ffb settings but I've not tried tweaking settings in content manager. I am just using the same wheel base profile as RF2. Probably not possible but does anyone one know what I mean and have you been able to improve ffb in AC? DD1 btw
I have acc and ac, both of those seem easier to drive and the brakes seem more like your family car, rf2 is definitely more challenging. I can't compare the brakes to ac at all. I can say that nr2003 braking is closer to rf2 than acc or ac.
I think what you're describing is directly related to the tyre model. I don't think it's possible to replicate.
Sorry off topic Comparing all physical and dynamic aspects of all engines is a crap shoot. To make two more alike you are canning settings in one or both. This is no future.
I have a Clubsport-DD and these are my settings for rF2 and AC they may be helpful for you, both settings work well for me. rF2 View attachment upload_2024-4-9_22-29-8.jpeg AC View attachment upload_2024-4-9_22-29-50.jpeg View attachment upload_2024-4-9_22-30-19.jpeg
FFB is usually physics. And AC is doomed to forever have that FFB because fans of that sim metaverse loves the feel, and will not allow it to be changed. Even though it is all wrong for various cars, they don't require enough anticipation and driver to be proactive. Cars are mostly just steering themselves, requiring slight drivers guidance, like if they all had predictable tires that likes sliding almost more than grip, huge casters and quick steering racks.