Does anyone has tips what to download and where? Good ffb. Preferable open wheel style cars. I guess I have tried all available mods on steam, but maybe there are gems elsewhere I missed. Currently prefer Howston, Eve's and Brabham from steam the most. Thanks.
I think I tried about every historic car there is (60s or older, in rF2 and AC), and the 1967 F1s are by far my favorites. They're still a bit WIP, but the driving physics & FFB are a dream.
Thanks, great cars, the Lotus has very good sound even remains good at max rpm. The modder ChiefWiggum is great, but I always notice that with all his mods I cannot position myself correctly in the carseat when racing with screens (I have a F1 rig setup). Pitch I think it is called, is always acting strange compared to other cars, impossible to lower myself in the car while also lowering the horizon and steering wheel. In VR no problem btw.
Something different. https://steamcommunity.com/id/ImageSpaceIncorporated/myworkshopfiles/?appid=365960&p=1&numperpage=30 Try the C6, NSX and Cobra at Longford Online you can slipstream the ZR-1 long ratio to over 200mph using the flying mile side road as runup ( knock haybales off road ) Movement in air and windshear have to be experienced. imho best historic are old tyre versions if you can find them. Compare current F3 Eve and the F3 Community mod. Like night and day
Thanks 8Ball. never tried the NSX on Longord, will try. New F12004: I got it. A little too much slipping tire sound though if you ask me. I think ASR removed the comments section in steam or was it never there in the first place ? Good mods, but the makers have temper issues.
Basic rfmods are good as they cut down on menu bloat and speed up load and general menu time. Selecting opponents is easier and having skins and track layouts predetermined speeds things up and makes grid limits easy. As well your series will remember more then all carts/tracks. I started making rfmods for every single series and found that too much bother. Now I do more general rfmods keeping model and tracks relevant. Even unchecking all the layouts one rfmod does not need saves scrolling. Max. model limit in rfmod is still 25 a mod will pack with more but when you open in sim you will only have the last 25 selected So check Historic open wheel as you can easy run over ASR you can do 1991 season then the other cars in another rfmod or that will break 25 limit as well. Another good thing about having all 3rd party either subscribed and used in rfmod and/or manual downloads used with rfmods Steam workshop won't be able to remove the contents installed folder until you deactivate the rfmod. Which is a good failsafe to losing old versions. You should have all 3rd party and S397 free content backed up imo. Content could be removed anytime.
on steam rf2 workshop a button historic is there https://steamcommunity.com/workshop...ilter_start=0&updated_date_range_filter_end=0
You should have all 3rd party and S397 free content backed up imo. Content could be removed anytime.[/QUOTE] Is there a simple tutorial on how to use mod manager purely for purpose of backing up mods etc. and keeping things clean, so for non modders ?
I don't think so, this is mine as easy as 1, 2, 3 1. Build a tree in your sim patches whatever, rFactor 2/packages cars, packages\tracks packages\historic tracks, packages/BTCC as many as you wish 2. Download the free trial version https://www.scootersoftware.com/ 3. Open BC Open file compare Browse to folder you see in my BC: Drive:\STEAM\steamapps\workshop\content\365960 4. Click on Always show folders and select "Ignore folder structure" ( flatten) 5. click on "ext" click on bar to bring all alphabetical Highlight all ext NOT rfcmp Right click "exclude" 6. Now you should have list like mine on left just a pure alphabetical list of all workshop and DLC content 7. Now add one of you archive folders you saved to the right column select content in left and click copy to right or copy to folder DLC I never bother backing up unless like recently I did a fresh rF2. Usually then delete archive as it saves a heap. My archives have 15 folders with 217GB of steam workshop including all S397 and ISI content. This way you should be able to quickly see issues. Like you see in my pic i have one track I downloaded never had v2.0. So now I just click copy to folder you see path for my tracks I count this as a modern one not historic. So after copy you can click on your subscribed list in steam and unsubscribe it. Then you can open mod manager browse for the archived packages folders refresh manager and bring uninstalled content to the top, click on track install all done and track backed up. Package folders you can have as many as you want where you want named what you want. You should never need any content in your actual packages folder other then rfcmps which can free up a lot of space on your main SSD.
Can specific car-track setups be asigned via rfmods or it has to be always done via the general favoriteandfixedsetups.gal file?