Problem following the addition of RIM line in the TBC file

Discussion in 'Car Modding' started by Barnaudprod, Feb 5, 2024.

  1. Barnaudprod

    Barnaudprod Registered

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    Hello community. I come to you today to understand where my error is.
    explanation: the polygon problem which appears outside the rim when I add the line Rim=(0.2483, 900000, 950, 3.0) to the TBC file;
    Is this a problem linked to the anchor point of the suspensions in the chassis.ini file or in the HDV file?
    Thank you in advance for your response .
     

    Attached Files:

  2. redapg

    redapg Registered

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    @Barnaudprod Is the Rim a single Object or are other Parts attached to it, like the Tire or a Part of the Axle...?
    On the Pictures, it is hard to see, if the distorted Polys belong to the Rim.
     
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  3. Barnaudprod

    Barnaudprod Registered

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    First of all, thank you for your intervention Redapg. In this case, the rim and the tire are two different objects. The rim uses a single WCEXTRA_RIM material, while the tire uses 2 identical materials for the tread and for the side of the tire (ibl car tire). What I can specify: The parasitic polygons move from left to right depending on the movements of the car.
     
  4. redapg

    redapg Registered

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    If you like, you can upload the Mod and send me the Link by a private Conversation.
    It's much easier for me to check it, if i have problematic Things here on my own Computer. :)
    To try to solve them by a communication in a Forum, can fill Sites without a Guarantee to solve something.

    If not..... to which Mesh belong the affected Polys?
    Is it maybe a Mesh, that is not the Tire and that is tagged with Deformable=True?
     
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  5. Barnaudprod

    Barnaudprod Registered

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    My mistake,
    the tire and the rim are a single object with three materials.
    Thank you for your offer to receive the full mod file. I will prepare the package and send it to you. Thanks in advance.
    No object is deformable in the GEN file and I also don't know if this mesh belongs to the wheel object, or to another.
     
    Last edited: Feb 5, 2024
  6. Barnaudprod

    Barnaudprod Registered

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    Il me semble que le problème vient du fait qu'il faut 2 objets distincts,
    1 pour la jante et 1 pour le pneu.Merci pour ton aide redapg.
     
  7. redapg

    redapg Registered

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    This is one possible Reason, yes.
     

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