All weather tyre and AI

Discussion in 'Car Modding' started by Simonk, Nov 27, 2023.

  1. Simonk

    Simonk Registered

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    Hi everyone. I’m trying to create a tyre that works in the dry and wet for historic cars. I’m getting close to making them feel correct but the problem is the AI are doing the same lap times on a dry and wet track. Are there any parameters I can change to reduce their wet weather grip or to get them to slow down some other way?
     
  2. mantasisg

    mantasisg Registered

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    AI tires are controlled by .tbc files.
     
  3. Simonk

    Simonk Registered

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    I played with the WetLatLong numbers in the TBC but it didn't seem to have an effect but I don't know what those numbers refer to or what value limits they have. They were something like 0.5 and I changed them to 0.05 with no effect.
     
  4. Lazza

    Lazza Registered

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    Reading this blog it sounds like that parameter doesn't actually impact raw grip at all, it's just used for the implementation of some aids

    https://www.studio-397.com/2016/05/updating-hdv-and-tbc-files/

    So probably focus on RoadGripEffects, which includes dampness/wetness parameters.
     
  5. Simonk

    Simonk Registered

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    Spot on mate. The last number in RoadGripEffects is the wet grip for AI. Thanks heaps for your help!!
     
    Emery likes this.

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