Q2 2023 Early Update and DLC Released

Discussion in 'News & Notifications' started by John Ratcliff, Apr 13, 2023.

  1. John Ratcliff

    John Ratcliff Registered

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    FormulaE_InGameStore.jpg
    Hello Sim Racers!

    We have been chomping at the bit in excitement and anticipation, ready to bring you our Q2 2023 Early Release Update and DLC drop. You may notice that this Q2 drop has slightly less content when compared to previous quarterly drops, but we believe the updates we are bringing are vital to the longevity and continued improvement of the rFactor 2 platform. We have moved this Q2 drop to an earlier date than was once planned to match with fundamental development across many different areas of the platform, such as electric motor systems and the multiplayer experience.

    Below is the full changelog and known issues of this Q2 update.

    General
    • Fixed assigned Screenshot button not working in UI in Retail
    • Fixed Photo Mode depth option not working
    • Linked Photo Mode Screenshot Format and Depth saving to player.json setting
    • Removed non functional copy to clipboard screenshot player.json setting
    • Disallow assigned Screenshot button in Photo Mode
    • Allowed toggling of showroom background in Retail (via key 1 or via button).
    • Added player.json setting “showroom background” for default state of rendering background.
    • Added Sideview UI showroom for taking screenshots of cars for icons.
    • Fixed UI resolution not setting correctly when switching from Windowed to Borderless in Game.
    • Fixed crash when changing resolution options in VR
    • Fixed intermittent crash when installing content
    Configuration Application
    • Updated Config file to save last used resolution and refresh rate rather than an enumeration of the used mode for more consistent handling of game resolution when adapters change.
    • Setup a VR specific config file. This file will copy from the default file on first run of VR.
    • Allowed the option to configure multiple files from the config application
    • Fixed various inconsistencies in config app where by changing adapter or monitor would lose any previous setting changes
    • Fixed windows version reporting in config app
    • Updated displaying of PC Specs to show only relevant information in config app
    • Removed various unused settings from config file
    Physics
    • Ensured that results files / ai report battery state when it's the primary energy source
    • Various fixes for battery energy consumption
    Graphics
    • Updated Dashboard Elements Shader to use IBL Setup for better lighting
    • Added LowLumEmissive shader to replace old Dashboard usage on track assets (Start/Pit Lights etc) and in Car LEDs. The game will auto reassign these.
    • Updated Cockpit Readout format to allow offsets, to render multiple readouts to the same background
    • Added Cockpit Readout Icon format, which can render texture to background, with configurable number of elements, and options to change colours or uvw islands based on value, with options for Fuel, Battery, RPM, TC, TCActive, ABS, ABSLocked
    • Added various extra cockpit readouts: FuelLastLap, FuelFinishAverage, BatteryLastLap, BatteryFinishAverage, CurrentLap, Delta, TCSlip, TCCut, BatteryRegenLevel, ElectricMotorMap
    • Updated Moddev Tweak Bar displays for new options
    • Updated method for sharing if a rain light is active over network, to ensure better consistency when it is used to show in the pit lane, battery regen or due to the weather.
    • Enable rain light when battery is harvesting on throttle. Use CockpitInfo.ini params to configure:
      • RegenLightRequireThrottle=1/0 (requires higher throttle than brake)
      • RegenLightMinPowerWatts=15000 (requires 15kw regen to show the light)
    AI
    • Reworked AI throttle behaviour
      • Less overshooting, more controlled deceleration
      • Improved acceleration with less wheelspin
      • Improved corner exits
      • Eliminated even more sources of oscillation
      • Improved laptimes for certain vehicles
      • Pit speed limit won’t be overshot
      • Stop positions (grid, pit box) will no longer be overshot
    • Reworked AI reaction to other vehicles (road courses)
      • AI will now properly slipstream other vehicles
      • Overtaking occurs if AI can achieve overlap before the next corner, otherwise the AI will save fuel
      • Multiclass: Faster classes will no longer slow down when trying to overtake slower classes
      • Multiclass: Faster classes avoid overtaking unless they can get fully past before the apex
      • Multiclass: Faster classes will attempt to carry more momentum, and lift off early if no overtaking opportunity exists
      • AI will now be more cautious when other cars are around
      • AI can now use more of the space following other cars, for proper drafting behaviour
      • More cautious when yellow flags are ahead or under FCY
      • Player and other cars will no longer be rear ended unless a sudden unexpected lane change makes a reaction impossible
      • When cars ahead are in a fight, AI will now set up for an overtake on corner exit
      • AI won’t hesitate to go 3-wide if the situation allows for it, but will pull out before the next braking zone if an overtake seems too dangerous
      • Less incident prone with large grids
    HUD
    • Updated Default HUD with multiple options for different element combinations
    • Added Battery State & Usage options, as well as LEDs for P2P and Battery
    • Fixed HUD only rendering one gauge correctly
    • Added Throttle, Brake and Clutch gauge options to HUD
    • Added ability to change text colour in MFD in HUDs
    UI
    • Added Battery Unit setting (Percent or kW(h))
    • Fixed multiplayer joining getting triggered again after changing graphics settings and restarting when joining with +connect
    Package Management
    • Server now verifies that connected clients own the content they are using
    Modding
    • Map Converter Updates
      • Now checks for file updates every 500ms.
      • -f (force all textures to update) command will only run once and exit.
      • -o (once) command will only run once and exit
      • DDS files are only copied from source folder on first pass.
      • Improved output display with more information.
    • Mod Dev\Scene Viewer
      • Added extra lighting debug information for fog and direct light direction
      • Added toggling of shadow groups via shadow key (U) in scene viewer.
      • Only allow one instance of the Scene Viewer to be open at a time (fixes issues with accessing Material Editor when previous instance doesn’t exit for some reason).
    • Added missing Limit Path option to Static Cameras in Camera Editor
    • Material Editor Updates
      • Added ability to set blend modes per material
      • Added ability to set texture options for chroma and no detail reduction.
    Known issues
    • AI will fail to line up for FCY
    • Formation lap speeds are capped too low, so if the grid gets pulled too far apart, the back will fail to catch up in time
    • AI aren’t particularly good at evading cars parked on track and will slow down considerably, sometimes just lining up behind them
    • AI behaves badly when there is a large performance delta between cars
    • Auto Shifting on the FE Gen 3 will not shift out of neutral
    Track Changelogs
    Brands Hatch v1.05
    • Fixed Rear Paddock Garage 8 no 3 not leaving pits on Indy Layout.
    Croft v1.07
    • Minor cut corridors adjustments
    • Minor adjustment to ai at pit exit
    • Fixed camera clipping
    Sebring v1.59
    • Reviewed track limits at pit entry and pit exit
    Berlin v1.37
    • FE 2023 Branding Updates
    • Track Limits Reviewed
    • Minor Terrain Gaps fixed
    Hong Kong v1.93
    • FE 2023 Branding Updates
    • Track Limits Reviewed
    London FE v1.07
    • FE 2023 Branding Updates
    • Track Limits Reviewed
    New York FE v1.31
    • FE 2023 Branding Updates
    • Track Limits Reviewed
    • Minor AIW tweaks
    • Fixed start light casing not visible on lower detail settings
    • Fixed minor issues with Brake marker materails
    Rome FE v1.25
    • FE 2023 Branding Updates
    • Track Limits Reviewed
    • Minor AIW tweaks
    • Fixed inverted digital flag mapping
    Saudi FE v1.15
    • FE 2023 Branding Updates
    • Track Limits Reviewed
    Electric Docks v2.38
    • Minor AIW tweaks
    • Fixed various LOD issues
    Car Changelogs
    Brabham BT44 v2.64
    • General visual update
    • Updated backfire animation
    • Fixed drivers toes sticking out of car
    McLaren M23 v1.53
    • General visual update
    March 761 v2.12
    • General visual update
    Dallara IR18 v1.73
    • Stopped Push To Pass disabling when crossing start/finish line
    • Made it so Push To Pass could only be activated after the first lap of the race
    Vandervell Vanwall LMH v1.29
    • Less rear downforce
    • More front downfoce
    • More drag
    • Braking torque to match brake bias 60%
    • Updated body decals to 2023 version
    • Renamed tires, soft cold, soft hard. Same tires, but different operating windows
    • Medium tires are a little harder, and -1.5% grip
    • Tire grip and downforce adjusted to match real data
    • Removed tire warmers
    • Drag/Power adjusted to match real data
    • Lowered tire thermal degradation

    Main Game: 10989730
    Dedicated: 10989737

    For all of the details on the new ABB FIA Formula E Gen3 car, how to get the most out of it, and the further plethora of updates - read our full blog post through this link: https://www.studio-397.com/2023/04/q2-2023-early-update-and-dlc-released/

    We hope you have a lovely rest of your week, and happy racing!
    John
     
    Last edited: Apr 13, 2023
  2. MarcG

    MarcG Registered

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    The AI Slipstreaming and passing has been an absolute joy in the release candidate, can't thank you enough for fixing this issue - The AI at Le Mans finally have meaning!
     
  3. mesfigas

    mesfigas Registered

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    Question 1 : should i optout from RC and go to stable ?
    Question 2: New Formula E gen 3 car has the new tires or same like older FE cars ?

    EDIT: question 1 answered....the dowload change it automaticaly to default stable so just asnswer me the second question
     
  4. Anto870

    Anto870 Registered

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    Wow, another car that no one will ever use, like the previous F.E., in my opinion a useless waste of time ...
     
    Danny Wilde and AlexHeuskat like this.
  5. MarcG

    MarcG Registered

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    You might wanna check the download/purchase numbers for previous FE cars before making assumptions "no one" will ever use them....
     
    Emery and atomed like this.
  6. Mauro

    Mauro Registered

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    Brabham BT44 v2.64
    • General visual update
    • Updated backfire animation
    • Fixed drivers toes sticking out of car
    McLaren M23 v1.53
    • General visual update
    March 761 v2.12
    • General visual update


    Historical contents have not been abandoned
    Great news!
     
  7. CIP060

    CIP060 Registered

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    What you don't use doesn't mean that others won't use it example I don't like the btcc but they are the most used by others
     
    MarcG and atomed like this.
  8. atomed

    atomed Member

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    I´m sorry but the 2023 FE is a fantastic car. Very light, powerful and hard to control. I know it has to be hated by default but it´s worth it.
     
    Emery, Levelup1, Reiche and 2 others like this.
  9. mesfigas

    mesfigas Registered

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    do you if it has the new or old tires ? i mean the tires that GTE and GT# use or the tires that previous Formula E cars use ?
     
  10. Coutie

    Coutie Moderator Staff Member

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    New.
     
  11. burgesjl

    burgesjl Registered

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    Gotta say, the update process is a complete mess.

    First run, it decides to download updates to the executables and some store and workshop content. Wait for that to finish (two downloads). Start the sim. Says it wants to download 4 updates, then just hangs while doing so. Back to Steam. This decides to download more updates. Wait for that. Start the sim again. This time, it does update a number of store content (not workshop content, it seems). Go to Single Player. Car selected in there has changed. Go to BTCC group in selection, and see that several of the cars are missing. Back out of there, go to Content and Store. Sure enough, several of the cars in there (including the BTCC cars I own) now show up with a yellow check mark, and a note that the content is not fully installed. Do I need to fix it? If so how? Uninstall and reinstall? Wait for Steam to download some more, restart the sim?

    It's been getting worse for a while. Maybe these are Steam issues, not with the game. But it seems highly inconsistent in how these updates happen, and when.
     
  12. Alex Sawczuk

    Alex Sawczuk Administrator Staff Member

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    We didn't update BTCC..
     
  13. redapg

    redapg Registered

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    I think it is a Steam "Thing".
    I did let it update now and it shows "0 from 1 Update finished" the whole Time, but, as you've mentioned already, there were 3 different Downloads.
    And do you maybe allow Downloads in the Background while the Game is running?
    I did disable Background Downloads and always check if rFactor 2 starts to download something when i open the Client.
    If so, i wait until it's completely finished.
    In that Way, i never get unfinished or "corrupted" Downloads.
     
    pkelly and atomed like this.
  14. mesfigas

    mesfigas Registered

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    thank you sir
     
  15. AlexHeuskat

    AlexHeuskat Registered

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    there is a fanboy, I have met him yesterday, and great day, I have used the FE about 1.5 hours and it was not with pleasure.
    Any teasing about tracks like Oulton park, or Bathurst, or something very interesting ?
     
  16. GeraArg

    GeraArg Registered

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    I like the new HUD.
    A question about this, can it be moved?
     
    Love Guitars n Cars and Reiche like this.
  17. davehenrie

    davehenrie Registered

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    The 2023 Q2 drop ONLY included the Gen 3 FE. The bulk of the release is code fixes or improvements. The blog does hint at big things coming, but my read was not this quarter.
     
  18. MarcG

    MarcG Registered

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    Reinstall would be my go to if I were you, a complete fresh one at that. For me the update was simple; Steam update (automatically) and then running the Sim it updates the Content and goes to the menu, that's it.
     
    pkelly likes this.
  19. burgesjl

    burgesjl Registered

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    Exactly. So why did it break a perfectly working installation of that content?
     
  20. AlexHeuskat

    AlexHeuskat Registered

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    sad, I hope the big thing is not PBR helmet or shadow fix, even if the shadows following you on Nordschleife is so annoying
     

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