Automation

Discussion in 'Other Games' started by MikeV710, Apr 6, 2023.

  1. MikeV710

    MikeV710 Registered

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    Last edited: Apr 6, 2023
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  2. MikeV710

    MikeV710 Registered

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  3. Emery

    Emery Registered

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    Any way to extract the 3D model for use in other games?
     
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  4. Emery

    Emery Registered

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    Here's an example of building a historic car, a Gordini T23S, and exporting to BeamNG
     
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  5. MikeV710

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    In the video below, the creator does export the body to Blender. Not sure If that´s what you´re looking for Emery. He does export It from BeamNG, so I would guess he first exports to BeamNG from Automation and then from there to Blender.

    Sorry I can´t be of more help, I haven´t messed with any of this yet, just leaning the game for now.

     
    Last edited: Apr 7, 2023
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  6. Emery

    Emery Registered

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    Thanks!

    Yes, after investigating a bit, BeamNG is somewhat integrated with Blender, something I wasn't aware of. Which makes Automation sort of a "Bob's Trackbuilder" for cars that can be put into any moddable game.

    I've gotten myself to the point where I can readily modify existing meshes in Blender and even generate LODs, but creating the initial car has resulted in less than satisfactory results, so I can see Automation being a useful tool for us lesser-skilled people.
     
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  7. MikeV710

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    You´re welcome, glad It´s been of help. I have also learned a bit of how one could mod with you´re statements. This all makes for a whole new world to explore, thank you!

    Here´s something I found for exporting to AC, not sure If Engine Crane will work with the latest Automation build but nevertheless still worthwhile knowing there´s tools out there...

     
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  8. MikeV710

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  9. Emery

    Emery Registered

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    The export to BeamNG generates a DAE file that Blender can directly open & edit. From there, you can use 3DSimEd to convert to desired game formats.
     
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