Download : https://steamcommunity.com/sharedfiles/filedetails/?id=2952255790 This mod is converted from Rfactor1 InitialD Ultimate Stage mod. With permission from the original author, natsuki, I'm going to convert the Initial D Ultimate Stage Rfactor1 mod cars to Rfactor2 one by one. If anyone can help to improve the mod, I would really appreciate it. (3D Modeling, Physics and etc.) ========= Build v1.01 March 27, 2023: - Fixed physics issues Build v1.00 March 26, 2023: - RF2 Conversion - PBR Update(Exterior)
These all look awesome, rf2 needs more road cars I've subscribed to them all but haven't had a chance to try them yet, thanks for doing the conversions
Amazing progress. Some screen shots :- When I have track limits set to strict I get these warnings. This is on all tracks. Also, I could be wrong, but think you have two cockpit meshes one over the other. One a low res one and one high res. I think the low res one is used for when you view the car from outside and looking in. The reason I say this as I see Z fighting on the dash. I wonder if it could be your COLLISION.GMT file the reason. It should not have wheels. View the collision meshes of other peoples car mods. In Dev mode you can press Ctrl H to view the collision box over your car. I think your other cars are the same.
There's a version of the driver without helmet in the Corvette C6 road version. I think it has more sense for this kind of cars.
Build v1.01 March 27, 2023: - Fixed physics issues After flattening collision mesh out, the physics issue solved. Thanks for the help guys