[REL] Bathurst 1985

Discussion in 'Locations' started by Mike Cantwell, Aug 26, 2020.

  1. Mike Cantwell

    Mike Cantwell Registered

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    Hey everyone. If you have AMS2 you can access an early '83 version of the track. The directions are at their forums. It is a non-media share track so I can't do a video until the end of the month. Mine will be way more advanced by then. They have spurred me on :D:D:rolleyes:

    I do want their pit building :D:D:p It is way better than mine. I may update one day.

    I do not want to come across arrogant or rude...far from it. However, I think mine when finished will be the better version...one thing is the AMS2 version is way to wide in sections. Also my trees are old (RF1 days) but they are gum trees. There is something about that shade of olive green and the look of the trees that shout out Australia. The other version looks like Bathurst dropped in Europe somewhere...

    Anyway, thought I would share. They have a heap of place holders and the main Hardie Center and foot bridge are not there, so I am keen to see what they do.

    Next update for my track is Sunday night all going well. Working on the 3D tyre walls and the exit from Forest Elbow to Conrod.

    wip165.jpg
     
  2. pkelly

    pkelly Registered

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  3. Mike Cantwell

    Mike Cantwell Registered

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    More updates.

    * Added the on-track sponsers,
    * Redone the edge of the turn just near Griffin's Mount (Reid Park)
    * Added 3D tyre barriers replacing all 2d
    * Completely rebuilt around Forest Elbow and have to adjust so AI don't hit it :p (Yes the grass mapping is out)
    * New AI (still refining)

    I will release this next update Sunday night Brisbane time.

    wip164.jpg wip165.jpg wip166.jpg wip167.jpg wip168.jpg wip169.jpg wip170.jpg wip171.jpg
     
  4. djvicious

    djvicious Registered

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    Wow can't wait to give this a run now the 12h is on. Is Sayuri's Orchard on the back straight? I want to waive in VR and pay my tribute to her.
     
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  5. davehenrie

    davehenrie Registered

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    Front Straight, on your left about 1/2 way down the stretch.
     
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  6. Mike Cantwell

    Mike Cantwell Registered

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    Bathurst v0.22

    * Added the on-track sponsers,
    * Redone the edge of the turn just near Griffin's Mount (Reid Park)
    * Added 3D tyre barriers replacing all 2d
    * Completely rebuilt around Forest Elbow and have to adjust so AI don't hit it (Yes the grass mapping is out)
    * New AI (still refining) Thank you Manfred


    The following update will be the 12th
     
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  7. davehenrie

    davehenrie Registered

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    `Train kept a chuggin', all night long... :)
     
  8. davehenrie

    davehenrie Registered

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    I have a bone to pick with you Mike! The fence between the parking lot and the pit area is not solid, we can drive through both directions. So I went to see a movie.... A MOVIE! And THAT FENCE? Solid.... all the way around.

    upload_2023-2-7_22-18-7.png
     
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  9. Mike Cantwell

    Mike Cantwell Registered

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    Haha...I will detail the Drive In soon......
     
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  10. Mike Cantwell

    Mike Cantwell Registered

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    Working around the track again, adding the first run of the finer details.

    Upgrading the 2D fences. Mesh is simple flat poly but the posts are low poly cylinders.

    The fence closest to the track is a full 3D. I am worried about frame rates but we will see how it goes.....

    Next release Sunday evening.


    wip172.jpg wip173.jpg wip174.jpg wip175.jpg wip176.jpg
     
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  11. Mike Cantwell

    Mike Cantwell Registered

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    Wow...just finding out how harsh shadows are on frame rates :D:D

    I enabled the shadows on the orchards and the frame rate was 35 on my machine ( AMD Ryzen 9 5950X 16 core, 32GB RAM and a 3060Ti) so that was interesting....

    Disabled them and the frame rate jumped into the 250 - 300 range.....So the outer trees will not have shadows, only those close to the track etc.

    So I will be sorting that out for the next release...........
     
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  12. pkelly

    pkelly Registered

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    Wow - good catch Mike
     
  13. Mike Cantwell

    Mike Cantwell Registered

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    Huge day today. Lots done and getting ready for the next update.

    New driveways, gates, roads, fences from Lakeside and QR (3D)

    wip177.jpg wip178.jpg wip179.jpg wip180.jpg wip181.jpg wip182.jpg wip183.jpg wip184.jpg wip185.jpg wip186.jpg
     
  14. davehenrie

    davehenrie Registered

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    Stellar!
     
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  15. bears

    bears Registered

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    That tyre wall looks brilliant
     
  16. Mike Cantwell

    Mike Cantwell Registered

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    New update! Huge week and I am tired :p


    Bathurst v0.30

    * Large update
    * Many new fences around the track
    * New driveways around the track to houses
    * McPhillamy Park details added
    * Fixed a lot of issues with mesh
    * Added details in pit lane and reduced speed hump height
    * Added many new shrubs and trees around the circuit

    * Increased frame rate over last release. This will be ongoing fine-tuning.

    * Next update will be focused on graphics and colour palate.
     
  17. davehenrie

    davehenrie Registered

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    Big thanks, take some time to rest.... 15....20 minutes....then BACK AT IT!!!
     
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  18. davehenrie

    davehenrie Registered

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  19. Mike Cantwell

    Mike Cantwell Registered

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    I guess many of you have seen this..but this journey started 11 years ago in RF1.....A little embarrassing. I was put off by the amount of work involved....

    And I still am now testing with the DJ Mustang :D




    20230211232949_1.jpg 20230211233205_1.jpg 20230211233419_1.jpg 20230211233425_1.jpg
     
  20. Cheeveer

    Cheeveer Registered

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    Looking good!
     

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