This behaviour only changed in race sessions, I deemed it risky to change it in other sessions when they may destroy other cars hot laps.
If anything in RC is blocking you, just switch back to opt out. Thanks for the report obviously though, we'll look into it.
Ok so there are some AI fixes after all (wasn't clear last week & when I asked on discord), thanks for those, still waiting on the Slipstreaming issue to be fixed though as that was(/is) a complete race killer on Le Mans.
Thanks devs, for the fuel calculations update. I tested it yesterday, & it’s a huge improvement, & step in the right direction. Really happy it was quickly implemented into this RC
I did see that as well, the race winner, on his cool down lap, caught up to a GTE car that was on it's last lap and stayed behind him for the rest of the lap.
Some tracks need a little review for the AI pit entrance as well, like Zandvoort for example, AI sticks in the outside (fast line)on the exit of the last corner and then across the track to pit, it should go for the inside line of the corner to prevent that.
i totally forgot that hybrid is now a thing in rf2, can't wait for what content it brings. A V8 KERS era F1 would be nice start
I can't change the hud when inside the session. It changes in the UI but not in the car. If I exit the session and start again then it changes. Also, we need some selection preview to make it easier to select the hud. There are hud mods with dozens of variants with meaningless names and it's hard to decide which one I want to use. Please, think about it for another RC.
Fixed bug where SteeringInnerTable wasn’t always properly applied Is this what I think it is ? Well maybe it is, maybe not, can't wait to check. For me personally this would be huge. edit: no...
Is this "ghosting" due to RC, AMD driver problems or me using wrong settings? Its an AMD 6800 XT on v. 22.5.1 driver. Its not affected by AMD Sharpning/anti lag, tried with both on/off.