Hide Delta Time But Keep Fuel Info/Laptime Section

Discussion in 'Technical & Support' started by Ho3n3r, Jan 10, 2023.

  1. Ho3n3r

    Ho3n3r Registered

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    How do I hide just the delta bar with the difference, but keep the lower part of this HUD section that displays the fuel and last laptime info? I've tried what I can find, but it either hides both or neither.
     
  2. davehenrie

    davehenrie Registered

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    I would think the only solution would be to find another hud that doesn't display the Delta. Or use one of the HUD overlays like SimHub or Tiny Pedal and customize just what you want to see onscreen.
     
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  3. redapg

    redapg Registered

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    Do you mean the S397 HUD?
    I use such a Configuration (i removed the whole upper Part) in DevMode.
    If you want, i can package it to a rfcmp, that you can install it in the main Game.
     
  4. Johnny Speed

    Johnny Speed Registered

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  5. redapg

    redapg Registered

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  6. Ho3n3r

    Ho3n3r Registered

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    Ah yes, this will be even better! Already in bed, but will try it tomorrow. Thanks so much!
     
  7. Ho3n3r

    Ho3n3r Registered

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  8. Johnny Speed

    Johnny Speed Registered

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    To be clear, S.Victor made the HUD that I use, but it is my favorite.
     
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  9. Ho3n3r

    Ho3n3r Registered

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    @JustDave and @redapg once again, thanks for your contributions!

    In my search I stumbled across SHQM_HUD on the workshop. I didn't have much hope as I assumed it hadn't had the delta removed. However, it's like 6 in 1, with the 2 versions ending with an X having the Delta removed. I am using the B X variant, and it's perfect - especially since it wraps around the middle part of the virtual mirror, so it uses up very little useful space.

    The only annoyance is the fact that the Widescreen UI option has been removed since I last used rFactor 2, so everything is way too centered and the "map" line at the bottom is way too short, so all cars are relatively crammed. Not sure why anyone thought making that redundant would be a good idea, but that's a game issue, not the HUD creator's fault.

    Anyhow, thanks for all your inputs.
     

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