Shadow in the object

Discussion in 'Technical & Support' started by Luis Barata, Jan 5, 2023.

  1. Luis Barata

    Luis Barata Registered

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    The main problem is the intensity of shadow that should dark the object in the side not lighted by the sun, in some objects they turn almost black and it is not the best the object should be a bit darker but not loose the original color.
    Is there a way to decrease the shadow intensity in general and in a particular object?
    Thanks.
     
  2. Mitch9

    Mitch9 Registered

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    Play around with the ambient value. results will vary depending on the shader and textures
     
  3. svictor

    svictor Registered

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    For current game's rendering, shadow intensity is mainly affected by these things:
    1. Ambient Probes (IBL), as outlined here: https://docs.studio-397.com/developers-guide/track-development/lighting-tracks/ambient-probes
    If the probe samples too much darkness around, shadow will be darker (for example, texture is too dark, as mentioned here, https://docs.studio-397.com/developers-guide/general-reference/pbr-an-introduction-authoring-guide).
    2. Weather condition, for example cloudy weather will have less shadow darkness, while clear sky weather will always have the most intense shadow. This is something modder can't really control.
    3. Ambient Occlusion map(as part of new Aos map) for IBL shader, if AO is darker, shadow will look darker. If material doesn't contain or has activated Aos map, then default AO 1.0 value is used (as shown in material editor).
     
    Last edited: Jan 6, 2023
  4. Luis Barata

    Luis Barata Registered

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    Thanks guys will try it.
     

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