The main problem is the intensity of shadow that should dark the object in the side not lighted by the sun, in some objects they turn almost black and it is not the best the object should be a bit darker but not loose the original color. Is there a way to decrease the shadow intensity in general and in a particular object? Thanks.
For current game's rendering, shadow intensity is mainly affected by these things: 1. Ambient Probes (IBL), as outlined here: https://docs.studio-397.com/developers-guide/track-development/lighting-tracks/ambient-probes If the probe samples too much darkness around, shadow will be darker (for example, texture is too dark, as mentioned here, https://docs.studio-397.com/developers-guide/general-reference/pbr-an-introduction-authoring-guide). 2. Weather condition, for example cloudy weather will have less shadow darkness, while clear sky weather will always have the most intense shadow. This is something modder can't really control. 3. Ambient Occlusion map(as part of new Aos map) for IBL shader, if AO is darker, shadow will look darker. If material doesn't contain or has activated Aos map, then default AO 1.0 value is used (as shown in material editor).