[REL] Dundrod 1955 - Conversion from GPL (v2.0 updated)

Discussion in 'Locations' started by svictor, Dec 22, 2021.

  1. Corti

    Corti Registered

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    dundrod.jpg
     
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  2. Corti

    Corti Registered

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  3. Corti

    Corti Registered

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    the last....;) for my friend @svictor

    Dundrod.jpg
     
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  4. svictor

    svictor Registered

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    a few more grassy shots
    20230105132354_1.jpg 20230105132222_1.jpg 20230105131627_1.jpg 20230105131312_1.jpg 20230105130940_1.jpg
     
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  5. pascom

    pascom Registered

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    It's beautiful!
     
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  6. svictor

    svictor Registered

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    Tornagrough Corner & the Hairpin has been further rebuilt with more historic accuracy(fences, hedges, crowds, etc). And a brand new track layout is currently under development (creating new AIW stuff atm). 20230106102504_1.jpg
     

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  7. Johnny Speed

    Johnny Speed Registered

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    Wow, simply...wow! Beautiful.
     
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  8. svictor

    svictor Registered

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    last piece of the puzzle...
    20230111104205_1.jpg 365960_20230111121536_1.jpg
     

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    Last edited: Jan 11, 2023
  9. Woodee

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    pascom and svictor like this.
  10. pascom

    pascom Registered

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  11. svictor

    svictor Registered

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    Version 2.00 Update Notes
    20230111173803_1.jpg https://steamcommunity.com/sharedfiles/filedetails/?id=2689976111

    New layouts:
    - Dundrod 1955 TT (Historic "Le Mans" Grid) by Jim Pearson
    The Tourist Trophy layout with historic "Le Mans" style starting grid for maximum authentic experience.
    Note, due to tight grid space, some vehicle AI may have trouble starting. If AI can't help crashing at race start, try use Grand Prix layout instead.

    - Dundrod 1955 GP (Modern Grid) by Jim Pearson
    The Grand Prix layout with modern style starting grids.

    - Dundrod 1955 GP Reverse (Modern Grid) by Jim Pearson
    The Grand Prix Reverse layout features a lot of high speed up & down hill corners, which is even more exciting and challenging with a different view angle at the vast open countryside.


    New features:
    - All layouts support a max number of 60 vehicles, with 30 shared pit spots per two vehicles.
    Note, pit lane begins at the first pit stall, and ends at the last pit stall. It is important to steer and point vehicle towards the pit lane (between dash and dotted lines) before entering pit, otherwise any pit operation will be ignored. Practice is recommended.
    - 6 starting lights sequence, which equivalent to the historic starting countdown.
    - New historic accurate race default setting; race length (84 laps / 625 miles); race start time (10:30AM).
    - New standard real road presets for all layouts.
    - New default weather preset with Medium rubber preset.
    - New AI Waypoint paths optimized for wide range of vehicle types, especially vintage vehicles.
    Note, due to the dangerous nature of narrow road and high speed corner, AI may crash while overtaking. Lowering AI aggression setting may help reduce crash chance.
    - New realistic collision wall. Roadside ditches are as dangerous as in real life.
    - Reworked all trackside cameras.


    Other changes:
    - Full track PBR update with hundreds of new & improved PBR materials & textures.
    - New surface imperfection on the road edge, significantly improved overall terrain model.
    - Extended all road junctions with drivable surface for a more complete view at the track.
    - New 3D grass clusters with more variations. The wild grass now blends naturally with terrain pattern.
    - New road PBR materials and hand-drawing groove & puddle textures, remapped visual groove and puddle, the track now fully supports the latest wet visual rendering.
    - Remodeled all 2D hedge, bush, fence, wall, gate objects into full 3D.
    - Hundreds of new scratch-made 3D models for extra historic immersion.
    - Improved large amount existing objects with more details.
    - More crowds.


    Thanks to Jim for extensive support and help that made this update possible.
    Thanks to friends and everyone's support and encouragement.

    Happy driving!
     

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  12. Seven Smiles

    Seven Smiles Registered

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    Oh, I don't know...
    [​IMG]
     
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  13. pascom

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    Ohhh!!!! I will try tonight! Thanks You and Jim!
     
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  14. datasting

    datasting Registered

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    Wow. Nice Update. Thx for the hard Work!!!
     
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  15. datasting

    datasting Registered

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  16. Chris Lesperance

    Chris Lesperance Registered

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    Looking forward to trying it out tonight. Now to figure out what car to use first......
     
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  17. nonamenow

    nonamenow Registered

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    Gift that keeps on giving. :cool:
     
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  18. datasting

    datasting Registered

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  19. datasting

    datasting Registered

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  20. pkelly

    pkelly Registered

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    @datasting - Yes, that's the car I'll test the update on tonight too. Mucho gracias for the continuing updates. Wonderful!
     
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