Can we have the handbrake assignable to an axis instead of a single button press please? We've encountered numerous instances where a mapped handbrake can create small inputs from rig vibration (or bumping) which leads to full on locking in mods that have a handbrake. In the more mild cases, it just slows top speed and creates tons of brake wear.
Personally I'll maybe never use handbrake but find it an easy way of improving the quality of the simulator. Every existing car with handbrake would take benefit from this feature. And yes, rf2 players like to drive not only DLC, but also custom mods and legacy content, which is enough reason to add small cool features like this. Sorry, I had to say this after reading a very disappointing statement: "since practically no official DLC uses it, a task like that would never be priority". I wonder what's the point of a wish list area if this is true.