Kodi ZRZ kai(modify) v0.700 (Update Oct. 30 2023) Im modifying KODI ZRZ for use in my league. This car is modified by me from ISI's KODI. (https://steamcommunity.com/sharedfiles/filedetails/?id=537639949) I will continue modify that, but It's a long road ahead. Change log v0.700 Changed Physics of almost all Used new rF2 Physics Calculator (v 0.42) General: changed CoG rear, Undertray(Vertical), Cockpit info (Eyepoint lateral) Tyre (Rim): changed size (397 base, for own GT4 league) Blakes: changed size and thermodynamics Susp: changed Inertia, geometry (i tried to simulate Front:strut, Rear:Multilink), steering and Material propaties (more realistic) Spring: changed Spings and Antisway, added Tender spring (very soft) Damper: changed rate Setup: changed almost all Fuel: changed Dimension, Material and Position Aero: changed almost all (Drag, Downforce, Balance and more) Engine: changed specs (380bhp @6500 / 455Nm @4000), Fuel consumption, Thermal propaties and more Gear: changed Ratios, added Gear Protection (w/o beep) Differential: changed Locking Properties (2way) Pit: changed Pit Menu (for own league), added brake time Controls: changed ABS Cam file: changed position offset (Swingman) and more (forgot) Spoiler: old change log Change log ver.0.621 Changed BLIGHT_GLOW.dds Change log ver.0.617 Fixed Weight balance. Changed Rear roll center. Returned Rear Spring rate. Increased Chassis rigidity. Changed Fuel Tank inertia. Change log ver.0.600 Recalculated Chassis file. Geometry (anti-lift/dive, caster) readjusted. Changed the setup. Recalculated CGHeight and fuel tank size. Re-created GENs and Upgrade.ini. Change log ver.0.521 changed Headlight changed Inertia changed aero(undertray) changed shaders Change log ver.0.507 new suspension geometries new steering changed positions (engine, gear & fuel tank) changed shaders changed settings Change log ver.0.490 change geometry change position(engine, gear, diff) change textures & shaders (Head&Tail) change springs (more strong) re-change drive wheels(4WD=>FR) change diffs change boost(190=>180kPa,340=>320HP、355=>325Nm) change EngineInertia change settings Thanks JPN rF2's community Change log ver.0.468 fix Fuel tank (to more real change size & position, add ridehight effect) Change log ver.0.466 change geometry (reset pushrod) Recalculation Spring, Damper, Caster etc. change Fuel consumption change Boost pressure new Brakes (F:6pot R:4pot) change settings Change log ver.0.453 CHASSIS,SUSPENSION adjust chassis flex change ridehight. change aeros. adjust suspension geometory (only pushrod). change springs and dampers. add packers. add antisway special. add camber special. stop PM file. delete TrackBar. DRIVELINE change wheeldrive (FR=>FOUR). add center diff, and addjust lock, torque split change gear ratios. CONTROLS change brakes and add ABS. delete handbrake. ENGINE change engine (2.0L turbo, 350HP/7000, 335Nm/5500). Tires change tires (S397's 275/65-18 10.5), applied terrain effects. SETTINGS change default settings. GRAPHICS change glowtemps. change Texture、Shader(Windows,Head&Tail,Wheels etc.). OTHERS change fuel tank (90=>100Ltrs) change HeadPhysics. fixed cockpits windows(Wrong file name). change pitmenu. delete PS. change meters. change colors (tires,dashboard etc.) change Eye point and TV Cockpit. change ZR_upgrades.ini. change teams info. known issue not work raindrops and wipers. not work drivers arm (for convert rF1). when online, headlights popping out. the flont lip can get caught in sand traps (or curbs). Special Thanks I_Bellett Luthien.j.Remillia Japanese rF2's community Studio 397 ISI For S397 and ISI If this modifying is NG, I stop and delete that. Thanks all, enjoy!
@yashiman If you aren't already, consider using the S397 physics calculation spreadsheet from here. It takes quite a while to input all the data but much of it you can pull from the existing mod, and it will reduce the chance of errors in future. When encountering unusual suspension behaviour, in Devmode press Ctrl-U to show the suspension arms. Also Ctrl-D, twice, then other keys (Ctrl-J, Ctrl-K, there's a note in the lower right of the screen saying which) to help confirm you're getting expected figures (like load, toe, camber, etc).
I already start to use spredsheet. But its very difficult me so I training now (espescially geometrises). I didnt know Devmode's almost short cuts too. Thank you!
First post updated. ver.0.521 changed Headlight changed Inertia changed aero(undertray) changed shaders